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Searched refs:MAX_TEXTURE_IMAGE_UNITS (Results 1 – 15 of 15) sorted by relevance

/external/mesa3d/src/mesa/main/
Dconfig.h124 #define MAX_TEXTURE_IMAGE_UNITS 32 macro
133 …URE_UNITS ((MAX_TEXTURE_COORD_UNITS > MAX_TEXTURE_IMAGE_UNITS) ? MAX_TEXTURE_COORD_UNITS : MAX_TEX…
201 #define MAX_SAMPLERS MAX_TEXTURE_IMAGE_UNITS
223 #define MAX_COMBINED_TEXTURE_IMAGE_UNITS (MAX_TEXTURE_IMAGE_UNITS * 6)
Dcontext.c557 consts->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS; in _mesa_init_constants()
624 consts->Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS; in _mesa_init_constants()
627 consts->Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS; in _mesa_init_constants()
722 consts->Program[MESA_SHADER_TESS_CTRL].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS; in _mesa_init_constants()
723 consts->Program[MESA_SHADER_TESS_EVAL].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS; in _mesa_init_constants()
757 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits <= MAX_TEXTURE_IMAGE_UNITS); in check_context_limits()
761 assert(ctx->Const.MaxTextureUnits <= MAX_TEXTURE_IMAGE_UNITS); in check_context_limits()
/external/swiftshader/src/OpenGL/libGL/
DProgram.cpp1335 if(index < MAX_TEXTURE_IMAGE_UNITS) in defineUniform()
1343 …foLog("Pixel shader sampler count exceeds MAX_TEXTURE_IMAGE_UNITS (%d).", MAX_TEXTURE_IMAGE_UNITS); in defineUniform()
1740 if(samplerIndex < MAX_TEXTURE_IMAGE_UNITS) in applyUniform1iv()
1923 for(int index = 0; index < MAX_TEXTURE_IMAGE_UNITS; index++) in unlink()
2215 for(unsigned int i = 0; i < MAX_TEXTURE_IMAGE_UNITS; i++) in validateSamplers()
DProgram.h187 Sampler samplersPS[MAX_TEXTURE_IMAGE_UNITS];
DShader.cpp172 resources.MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS; in createCompiler()
DContext.h321 MAX_TEXTURE_IMAGE_UNITS = 2, enumerator
323 MAX_COMBINED_TEXTURE_IMAGE_UNITS = MAX_TEXTURE_IMAGE_UNITS + MAX_VERTEX_TEXTURE_IMAGE_UNITS,
DContext.cpp1289 case GL_MAX_TEXTURE_IMAGE_UNITS: *params = MAX_TEXTURE_IMAGE_UNITS; break; in getIntegerv()
2022 …int samplerCount = (samplerType == sw::SAMPLER_PIXEL) ? MAX_TEXTURE_IMAGE_UNITS : MAX_VERTEX_TEXTU… in applyTextures()
/external/mesa3d/src/mesa/program/
Darbprogparse.c113 for (i = 0; i < MAX_TEXTURE_IMAGE_UNITS; i++) { in _mesa_parse_arb_fragment_program()
/external/swiftshader/src/OpenGL/libGLESv2/
DShader.cpp173 resources.MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS; in createCompiler()
DProgram.cpp1783 if(index < MAX_TEXTURE_IMAGE_UNITS) in defineUniform()
1813 …foLog("Pixel shader sampler count exceeds MAX_TEXTURE_IMAGE_UNITS (%d).", MAX_TEXTURE_IMAGE_UNITS); in defineUniform()
2384 if(samplerIndex < MAX_TEXTURE_IMAGE_UNITS) in applyUniform1iv()
2486 if(samplerIndex < MAX_TEXTURE_IMAGE_UNITS) in applyUniform1uiv()
2627 for(int index = 0; index < MAX_TEXTURE_IMAGE_UNITS; index++) in unlink()
3051 for(unsigned int i = 0; i < MAX_TEXTURE_IMAGE_UNITS; i++) in validateSamplers()
DContext.h81 MAX_TEXTURE_IMAGE_UNITS = sw::TEXTURE_IMAGE_UNITS, enumerator
83 MAX_COMBINED_TEXTURE_IMAGE_UNITS = MAX_TEXTURE_IMAGE_UNITS + MAX_VERTEX_TEXTURE_IMAGE_UNITS,
DProgram.h303 Sampler samplersPS[MAX_TEXTURE_IMAGE_UNITS];
DContext.cpp1931 case GL_MAX_TEXTURE_IMAGE_UNITS: *params = MAX_TEXTURE_IMAGE_UNITS; return true; in getIntegerv()
3111 …int samplerCount = (samplerType == sw::SAMPLER_PIXEL) ? MAX_TEXTURE_IMAGE_UNITS : MAX_VERTEX_TEXTU… in applyTextures()
/external/autotest/client/deps/webgl_mpd/src/debug/
Dwebgl-debug.js366 var numTextureUnits = ctx.getParameter(ctx.MAX_TEXTURE_IMAGE_UNITS);
/external/mesa3d/src/mesa/state_tracker/
Dst_extensions.c197 MAX_TEXTURE_IMAGE_UNITS); in st_init_limits()