Searched refs:MAX_VERTEX_OUTPUTS (Results 1 – 14 of 14) sorted by relevance
43 Vn_1 = MAX_VERTEX_OUTPUTS - 1,82 float4 v[MAX_VERTEX_OUTPUTS]; // Generic components using semantic declaration
55 …unsigned int positionRegister : BITS(MAX_VERTEX_OUTPUTS); // TODO: Eliminate by querying shader.56 …unsigned int pointSizeRegister : BITS(MAX_VERTEX_OUTPUTS); // TODO: Eliminate by querying shader.139 Output output[MAX_VERTEX_OUTPUTS];
137 for(int i = 0; i < MAX_VERTEX_OUTPUTS; i++) in update()
1005 for(int i = 0; i < MAX_VERTEX_OUTPUTS; i++) in update()
476 MAX_VERTEX_OUTPUTS = 12, enumerator484 static_assert(MAX_VERTEX_OUTPUTS == 12, "");491 static_assert(sw::MAX_VERTEX_OUTPUTS >= MAX_VERTEX_OUTPUTS, "");
5804 for(int i = 0; i < MAX_VERTEX_OUTPUTS; i++) in bindVertexStreams()
108 resources.MaxVaryingVectors = MIN(sw::MAX_VERTEX_OUTPUTS, sw::MAX_VERTEX_INPUTS); in LLVMFuzzerTestOneInput()195 for(int i = 0; i < sw::MAX_VERTEX_OUTPUTS; i++) in LLVMFuzzerTestOneInput()
86 MAX_VERTEX_OUTPUTS = 34, enumerator
65 Semantic output[MAX_VERTEX_OUTPUTS][4];
52 RegisterArray<MAX_VERTEX_OUTPUTS> o; // Output registers
648 for(int i = 0; i < MAX_VERTEX_OUTPUTS; i++) in writeCache()743 for(int i = 0; i < MAX_VERTEX_OUTPUTS; i++) in writeVertex()
590 for(int i = 0; i < MAX_VERTEX_OUTPUTS; i++) in passThrough()
80 MAX_VARYING_VECTORS = MIN(sw::MAX_FRAGMENT_INPUTS, sw::MAX_VERTEX_OUTPUTS),
3088 if((var + registerCount) > sw::MAX_VERTEX_OUTPUTS) in varyingRegister()