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Searched refs:MAX_VIEWPORTS (Results 1 – 10 of 10) sorted by relevance

/external/mesa3d/src/mesa/main/
Dconfig.h136 #define MAX_VIEWPORTS 16 macro
Dscissor.c283 for (i = 0; i < MAX_VIEWPORTS; i++) in _mesa_init_scissor()
Dviewport.c406 for (i = 0; i < MAX_VIEWPORTS; i++) { in _mesa_init_viewport()
Dmtypes.h812 struct gl_scissor_rect ScissorArray[MAX_VIEWPORTS];
4475 struct gl_viewport_attrib ViewportArray[MAX_VIEWPORTS]; /**< Viewport attributes */
Dcontext.c1537 for (i = 0; i < MAX_VIEWPORTS; i++) { in _mesa_check_init_viewport()
/external/deqp/external/openglcts/docs/specs/
DCTS_ARB_shader_viewport_layer_array.txt43 * Create multiple viewports (MAX_VIEWPORTS)
/external/mesa3d/src/amd/vulkan/
Dradv_private.h78 #define MAX_VIEWPORTS 16 macro
612 VkViewport viewports[MAX_VIEWPORTS];
Dradv_device.c543 .maxViewports = MAX_VIEWPORTS, in radv_GetPhysicalDeviceProperties()
/external/mesa3d/src/intel/vulkan/
Danv_private.h93 #define MAX_VIEWPORTS 16 macro
1065 VkViewport viewports[MAX_VIEWPORTS];
Danv_device.c582 .maxViewports = MAX_VIEWPORTS, in anv_GetPhysicalDeviceProperties()