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Searched refs:MagicNumber (Results 1 – 13 of 13) sorted by relevance

/external/sfntly/cpp/src/sfntly/table/core/
Dfont_header_table.h60 virtual int64_t MagicNumber();
106 int64_t MagicNumber();
Dfont_header_table.cc37 int64_t FontHeaderTable::MagicNumber() { in MagicNumber() function in sfntly::FontHeaderTable
145 int64_t FontHeaderTable::Builder::MagicNumber() { in MagicNumber() function in sfntly::FontHeaderTable::Builder
146 return down_cast<FontHeaderTable*>(GetTable())->MagicNumber(); in MagicNumber()
/external/swiftshader/src/D3D9/
DDirect3DQuery9.cpp225 vcache.MagicNumber = 8; in GetData()
/external/spirv-llvm/lib/SPIRV/libSPIRV/
DSPIRVModule.cpp1273 Encoder << MagicNumber in operator <<()
1413 assert(Magic == MagicNumber && "Invalid magic number"); in operator >>()
1534 return *Magic == MagicNumber; in IsSPIRVBinary()
1565 return Magic == MagicNumber; in IsSPIRVText()
Dspirv.hpp52 static const unsigned int MagicNumber = 0x07230203; variable
/external/shaderc/spirv-headers/include/spirv/1.1/
Dspirv.lua43 MagicNumber = 0x07230203,
Dspirv.hpp52 static const unsigned int MagicNumber = 0x07230203; variable
Dspirv.hpp1152 static const unsigned int MagicNumber = 0x07230203;
/external/shaderc/spirv-headers/include/spirv/1.0/
Dspirv.lua43 MagicNumber = 0x07230203,
Dspirv.hpp52 static const unsigned int MagicNumber = 0x07230203; variable
Dspirv.hpp1152 static const unsigned int MagicNumber = 0x07230203;
/external/mesa3d/include/D3D9/
Dd3d9types.h1582 DWORD MagicNumber; member
/external/vulkan-validation-layers/layers/
Dshader_validation.cpp1578 if (!have_glsl_shader || (pCreateInfo->pCode[0] == spv::MagicNumber)) { in PreCallValidateCreateShaderModule()