Searched refs:MagicNumber (Results 1 – 13 of 13) sorted by relevance
60 virtual int64_t MagicNumber();106 int64_t MagicNumber();
37 int64_t FontHeaderTable::MagicNumber() { in MagicNumber() function in sfntly::FontHeaderTable145 int64_t FontHeaderTable::Builder::MagicNumber() { in MagicNumber() function in sfntly::FontHeaderTable::Builder146 return down_cast<FontHeaderTable*>(GetTable())->MagicNumber(); in MagicNumber()
225 vcache.MagicNumber = 8; in GetData()
1273 Encoder << MagicNumber in operator <<()1413 assert(Magic == MagicNumber && "Invalid magic number"); in operator >>()1534 return *Magic == MagicNumber; in IsSPIRVBinary()1565 return Magic == MagicNumber; in IsSPIRVText()
52 static const unsigned int MagicNumber = 0x07230203; variable
43 MagicNumber = 0x07230203,
52 static const unsigned int MagicNumber = 0x07230203;
1582 DWORD MagicNumber; member
1578 if (!have_glsl_shader || (pCreateInfo->pCode[0] == spv::MagicNumber)) { in PreCallValidateCreateShaderModule()