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Searched refs:Mat3x2 (Results 1 – 4 of 4) sorted by relevance

/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderMatrixTests.cpp66 using tcu::Mat3x2;
266 DECLARE_TYPE_TRAIT(TYPE_FLOAT_MAT3X2, tcu::Mat3x2);
499 …u::Mat3x2 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT3X2> (const ShaderEvalContext& evalCtx, in… in getInputValue()
538 template <> inline tcu::Mat3x2 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_MAT3X2> (const ShaderEva… in getInputValue()
541 tcu::Mat3x2 m; in getInputValue()
609 inline tcu::Vec3 reduceToVec3 (const tcu::Mat3x2& value) { return tcu::Vec3(value(0,0)+value(1,0), … in reduceToVec3()
1515 Mat3x2 matrix = Mat3x2(dataPtr); in addMatrixUniform()
1808 case TYPE_FLOAT_MAT3X2: writeMatrixConstructor<3, 2>(op, Mat3x2(s_constInMat3x2[inNdx])); break; in setupShader()
/external/deqp/modules/gles3/functional/
Des3fShaderMatrixTests.cpp70 using tcu::Mat3x2;
271 DECLARE_TYPE_TRAIT(TYPE_FLOAT_MAT3X2, tcu::Mat3x2);
504 …u::Mat3x2 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT3X2> (const ShaderEvalContext& evalCtx, in… in getInputValue()
543 template <> inline tcu::Mat3x2 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_MAT3X2> (const ShaderEva… in getInputValue()
546 tcu::Mat3x2 m; in getInputValue()
614 inline tcu::Vec3 reduceToVec3 (const tcu::Mat3x2& value) { return tcu::Vec3(value(0,0)+value(1,0), … in reduceToVec3()
1541 case TYPE_FLOAT_MAT3X2: writeMatrixConstructor<3, 2>(op, Mat3x2(s_constInMat3x2[inNdx])); break; in init()
/external/deqp/framework/opengl/
DgluShaderUtil.hpp261 template <> struct DataTypeTraits<tcu::Mat3x2> { enum { DATATYPE = TYPE_FLOAT_MAT3X2 }; };
/external/deqp/framework/common/
DtcuMatrix.hpp501 typedef Matrix<float, 2, 3> Mat3x2; typedef