/external/deqp/modules/gles3/functional/ |
D | es3fTextureUnitTests.cpp | 51 using tcu::Mat4; 185 static Mat4 matExtend3To4 (const Mat3& mat) in matExtend3To4() 187 Mat4 res; in matExtend3To4() 287 static tcu::Vector<tcu::Vec2, 3> calculateLodDerivateParts (const Mat4& transformation) in calculateLodDerivateParts() 353 vector<Mat4> m_transformations; 460 Mat4 transformation = matExtend3To4(Mat3(tempOffsetData) * in MultiTexShader() 491 …Mat4 finalTrans = matExtend3To4(Mat3(s_cubeTransforms[faceNdx]) * planarTrans); // Final transfor… in MultiTexShader() 492 Mat4 planarTrans4x4 = matExtend3To4(planarTrans); in MultiTexShader() 509 Mat4 transformation(transData); in MultiTexShader() 533 transformation = transformation * Mat4(zScaleTransfData) * Mat4(zTranslationTransfData); in MultiTexShader() [all …]
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D | es3fShaderMatrixTests.cpp | 75 using tcu::Mat4; 276 DECLARE_TYPE_TRAIT(TYPE_FLOAT_MAT4, tcu::Mat4); 509 … tcu::Mat4 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT4> (const ShaderEvalContext& evalCtx, int… in getInputValue() 595 template <> inline tcu::Mat4 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_MAT4> (const ShaderEvalCon… in getInputValue() 598 tcu::Mat4 m; in getInputValue() 619 inline tcu::Vec3 reduceToVec3 (const tcu::Mat4& value) { return value.getColumn(0).swizzle(0,1,2) … in reduceToVec3() 825 return Mat4(result); in inverse() 1546 case TYPE_FLOAT_MAT4: writeMatrixConstructor<4, 4>(op, Mat4(s_constInMat4x4[inNdx])); break; in init() 1654 m_userAttribTransforms[attribNdx] = Mat4(0.0f); in init()
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/external/deqp/modules/gles2/functional/ |
D | es2fShaderMatrixTests.cpp | 67 using tcu::Mat4; 96 static const Mat4 s_constInMat4[2] = { tcu::translationMatrix(tcu::Vec3(0.2f, -0.3f, 0.15f)), tcu::… 162 DECLARE_TYPE_TRAIT(TYPE_FLOAT_MAT4, tcu::Mat4); 344 template <> inline tcu::Mat4 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT4> (const ShaderEvalCont… in getInputValue() 370 template <> inline tcu::Mat4 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_MAT4> (const ShaderEvalCon… in getInputValue() 373 tcu::Mat4 m; in getInputValue() 388 inline tcu::Vec3 reduceToVec3 (const tcu::Mat4& value) { return value.getColumn(0).swizzle(0,1,2) +… in reduceToVec3() 880 case TYPE_FLOAT_MAT4: writeMatrixConstructor<4, 4>(op, Mat4(s_constInMat4[inNdx])); break; in init() 986 m_userAttribTransforms[attribNdx] = Mat4(0.0f); in init()
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D | es2fShaderTextureFunctionTests.cpp | 286 m_userAttribTransforms.push_back(tcu::Mat4(baseCoordTrans)); in init() 301 m_userAttribTransforms.push_back(tcu::Mat4(lodCoordTrans)); in init()
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/external/deqp/modules/gles2/scripts/ |
D | gen-swizzles.py | 203 inMat4 = [Mat4(1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0), 204 …Mat4(6.5, 12.5, -0.75, 9.975, 32.0, 1.0/48.0, -8.425, -6.542, 1.0/8.0, 1.0/16.0, 1.0/32.0, 1.0/6…
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D | gen-conversions.py | 247 inMat4 = [Mat4(1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0), 248 …Mat4(6.5, 12.5, -0.75, 9.975, 32.0, 1.0/48.0, -8.425, -6.542, 1.0/8.0, 1.0/16.0, 1.0/32.0, 1.0/6…
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D | genutil.py | 524 …def toMat4(self): return Mat4(float(self.x), 0.0, 0.0, 0.0, 0.0, float(self.y), 0.0, 0.0, 0.0,… 667 class Mat4(Mat): class
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/external/deqp/modules/gles3/scripts/ |
D | gen-swizzles.py | 207 inMat4 = [Mat4(1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0), 208 …Mat4(6.5, 12.5, -0.75, 9.975, 32.0, 1.0/48.0, -8.425, -6.542, 1.0/8.0, 1.0/16.0, 1.0/32.0, 1.0/6…
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D | gen-conversions.py | 270 inMat4 = [Mat4(1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0), 271 …Mat4(6.5, 12.5, -0.75, 9.975, 32.0, 1.0/48.0, -8.425, -6.542, 1.0/8.0, 1.0/16.0, 1.0/32.0, 1.0/6…
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D | genutil.py | 643 …def toMat4(self): return Mat4(float(self.x), 0.0, 0.0, 0.0, 0.0, float(self.y), 0.0, 0.0, 0.0,… 814 class Mat4(Mat): class
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderMatrixTests.cpp | 71 using tcu::Mat4; 271 DECLARE_TYPE_TRAIT(TYPE_FLOAT_MAT4, tcu::Mat4); 504 … tcu::Mat4 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT4> (const ShaderEvalContext& evalCtx, int… in getInputValue() 590 template <> inline tcu::Mat4 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_MAT4> (const ShaderEvalCon… in getInputValue() 593 tcu::Mat4 m; in getInputValue() 614 inline tcu::Vec3 reduceToVec3 (const tcu::Mat4& value) { return value.getColumn(0).swizzle(0,1,2) … in reduceToVec3() 820 return Mat4(result); in inverse() 1422 m_userAttribTransforms[attribNdx] = Mat4(0.0f); in ShaderMatrixInstance() 1487 Mat4 result; in addMatrixUniform() 1557 Mat4 matrix = Mat4(dataPtr); in addMatrixUniform() [all …]
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D | vktShaderRender.hpp | 551 std::vector<tcu::Mat4> m_userAttribTransforms;
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D | vktShaderRender.cpp | 145 const std::vector<tcu::Mat4>& userAttribTransforms, 153 …const std::vector<tcu::Mat4> getUserAttribTransforms (void) const { return m_userAttribTransform… in getUserAttribTransforms() 175 const std::vector<tcu::Mat4> m_userAttribTransforms; 192 const std::vector<tcu::Mat4>& userAttribTransforms, in QuadGrid()
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/external/deqp/external/vulkancts/modules/vulkan/spirv_assembly/ |
D | vktSpvAsmIndexingTests.cpp | 44 using tcu::Mat4; 64 Mat4 matrix[32][32];
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/external/deqp/modules/glshared/ |
D | glsShaderRenderCase.cpp | 137 … int screenWidth, int screenHeight, const Vec4& constCoords, const vector<Mat4>& userAttribTransfo… 144 const vector<Mat4> getUserAttribTransforms (void) const { return m_userAttribTransforms; } in getUserAttribTransforms() 165 vector<Mat4> m_userAttribTransforms; 177 QuadGrid::QuadGrid (int gridSize, int width, int height, const Vec4& constCoords, const vector<Mat4… in QuadGrid()
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D | glsShaderRenderCase.hpp | 251 std::vector<tcu::Mat4> m_userAttribTransforms;
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D | glsLongStressTestUtil.cpp | 35 using tcu::Mat4;
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/external/deqp/external/openglcts/modules/common/ |
D | glcShaderRenderCase.cpp | 142 const vector<Mat4>& userAttribTransforms, const vector<TextureBinding>& textures); 161 const vector<Mat4> getUserAttribTransforms(void) const in getUserAttribTransforms() 209 vector<Mat4> m_userAttribTransforms; 222 const vector<Mat4>& userAttribTransforms, const vector<TextureBinding>& textures) in QuadGrid()
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D | glcShaderRenderCase.hpp | 297 std::vector<tcu::Mat4> m_userAttribTransforms;
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/external/deqp/framework/opengl/ |
D | gluShaderUtil.hpp | 266 template <> struct DataTypeTraits<tcu::Mat4> { enum { DATATYPE = TYPE_FLOAT_MAT4 }; };
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/external/deqp/modules/gles3/performance/ |
D | es3pShaderCompilationCases.cpp | 54 using tcu::Mat4; 1123 arrTo16(Mat4(1.0f).getColumnMajorData()))); in lightShaderUniforms() 1127 arrTo16(Mat4(1.0f).getColumnMajorData()))); in lightShaderUniforms() 1135 arrTo16(Mat4(1.0f).getColumnMajorData()))); in lightShaderUniforms() 1665 arrTo16(Mat4(1.0f).getColumnMajorData()))); in mandelbrotShaderUniforms()
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/external/deqp/modules/gles2/performance/ |
D | es2pShaderCompilationCases.cpp | 54 using tcu::Mat4; 1118 arrTo16(Mat4(1.0f).getColumnMajorData()))); in lightShaderUniforms() 1122 arrTo16(Mat4(1.0f).getColumnMajorData()))); in lightShaderUniforms() 1130 arrTo16(Mat4(1.0f).getColumnMajorData()))); in lightShaderUniforms() 1645 arrTo16(Mat4(1.0f).getColumnMajorData()))); in mandelbrotShaderUniforms()
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/external/deqp/modules/gles31/scripts/ |
D | genutil.py | 645 …def toMat4(self): return Mat4(float(self.x), 0.0, 0.0, 0.0, 0.0, float(self.y), 0.0, 0.0, 0.0,… 816 class Mat4(Mat): class
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/external/deqp/framework/common/ |
D | tcuMatrix.hpp | 506 typedef Matrix4f Mat4; typedef
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cVertexAttribBindingTests.cpp | 46 using tcu::Mat4; 274 const Mat4 Translation(float tx, float ty, float tz) in Translation() 277 return Mat4(d); in Translation() 3333 const Mat4 data[] = { Translation(-0.5f, -0.5f, 0.0f), Translation(0.5f, -0.5f, 0.0f), in Run()
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