Searched refs:MaxNumLevels (Results 1 – 7 of 7) sorted by relevance
263 maxLod = MIN2(maxLod, tObj->Image[0][minLod]->MaxNumLevels - 1 + minLod); in calculate_min_max_lod()322 numLevels = MIN2(texObj->_MaxLevel - texObj->BaseLevel + 1, firstImage->MaxNumLevels); in radeon_miptree_matches_texture()371 numLevels = MIN2(texObj->MaxLevel - texObj->BaseLevel + 1, texImg->MaxNumLevels); in radeon_try_alloc_miptree()
63 numLevels = texObj->BaseLevel + baseImage->MaxNumLevels; in compute_num_levels()
302 return MIN2(t->BaseLevel + base->MaxNumLevels - 1, t->MaxLevel); in get_last_level()
746 (int) (baseLevel + baseImage->MaxNumLevels - 1), in _mesa_test_texobj_completeness()
922 GLuint MaxNumLevels; /**< = maximum possible number of mipmap member
907 img->MaxNumLevels = in init_teximage_fields_ms()