Searched refs:MaxOutputComponents (Results 1 – 11 of 11) sorted by relevance
160 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxOutputComponents = 0; /* not used */ in initialize_context()182 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 32; in initialize_context()189 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents; in initialize_context()190 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */ in initialize_context()192 ctx->Const.MaxVarying = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents / 4; in initialize_context()210 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 32; in initialize_context()217 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents; in initialize_context()218 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */ in initialize_context()220 ctx->Const.MaxVarying = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents / 4; in initialize_context()238 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 64; in initialize_context()[all …]
219 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 32; in initialize_context_to_defaults()242 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxOutputComponents = 0; /* not used */ in initialize_context_to_defaults()
114 …this->Const.MaxVertexOutputComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents; in _mesa_glsl_parse_state()116 …->Const.MaxGeometryOutputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents; in _mesa_glsl_parse_state()179 …nst.MaxTessControlOutputComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxOutputComponents; in _mesa_glsl_parse_state()182 ….MaxTessEvaluationOutputComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxOutputComponents; in _mesa_glsl_parse_state()
643 state->ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents / 4); in generate_constants()
2310 ctx->Const.Program[producer->Stage].MaxOutputComponents; in check_against_output_limit()
463 prog->MaxOutputComponents = 16 * 4; /* old limit not to break tnl and swrast */ in init_program_limits()471 prog->MaxOutputComponents = 0; /* value not used */ in init_program_limits()481 prog->MaxOutputComponents = 16 * 4; /* old limit not to break tnl and swrast */ in init_program_limits()489 prog->MaxOutputComponents = 0; /* not meaningful for compute shaders */ in init_program_limits()
3377 GLuint MaxOutputComponents; member
776 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 128; in brw_initialize_context_constants()778 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents = 128; in brw_initialize_context_constants()781 ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxOutputComponents = 128; in brw_initialize_context_constants()783 ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxOutputComponents = 128; in brw_initialize_context_constants()
202 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = in i915CreateContext()
249 …X_OUTPUT_COMPONENTS, CONTEXT_INT(Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents), extra_gl3…345 …OUTPUT_COMPONENTS, CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents), extra_ver…359 …UTPUT_COMPONENTS, CONTEXT_INT(Const.Program[MESA_SHADER_TESS_CTRL].MaxOutputComponents), extra_ARB…362 …UTPUT_COMPONENTS, CONTEXT_INT(Const.Program[MESA_SHADER_TESS_EVAL].MaxOutputComponents), extra_ARB…
228 pc->MaxOutputComponents = in st_init_limits()