Searched refs:NINE_STATE_PS_CONST (Results 1 – 4 of 4) sorted by relevance
611 context->changed.group &= ~NINE_STATE_PS_CONST; in prepare_ps_constants_userbuf()1180 NINE_STATE_PS_CONST | \1250 if ((group & (NINE_STATE_PS_CONST | NINE_STATE_PS)) && context->ps) in nine_update_state()1303 (NINE_STATE_FF | NINE_STATE_VS_CONST | NINE_STATE_PS_CONST); in nine_update_state()1743 context->changed.group |= NINE_STATE_PS_CONST; in CSMT_ITEM_NO_WAIT()1760 context->changed.group |= NINE_STATE_PS_CONST; in CSMT_ITEM_NO_WAIT()1785 context->changed.group |= NINE_STATE_PS_CONST; in CSMT_ITEM_NO_WAIT()1804 context->changed.group |= NINE_STATE_PS_CONST; in CSMT_ITEM_NO_WAIT()1963 context->changed.group |= NINE_STATE_PS_CONST; in CSMT_ITEM_NO_WAIT()2120 if (src->changed.group & NINE_STATE_PS_CONST) {[all …]
67 #define NINE_STATE_PS_CONST (1 << 9) macro
2356 NINE_STATE_PS | NINE_STATE_PS_CONST | NINE_STATE_BLEND | in NineDevice9_CreateStateBlock()2357 NINE_STATE_FF_OTHER | NINE_STATE_FF_PSSTAGES | NINE_STATE_PS_CONST | in NineDevice9_CreateStateBlock()3681 state->changed.group |= NINE_STATE_PS_CONST; in NineDevice9_SetPixelShaderConstantF()3755 state->changed.group |= NINE_STATE_PS_CONST; in NineDevice9_SetPixelShaderConstantI()3824 state->changed.group |= NINE_STATE_PS_CONST; in NineDevice9_SetPixelShaderConstantB()
181 if (mask->changed.group & NINE_STATE_PS_CONST) { in nine_state_copy_common()