Searched refs:NOTAVAILABLE (Results 1 – 6 of 6) sorted by relevance
235 return NOTAVAILABLE(); in CheckDeviceFormat()243 return NOTAVAILABLE(); in CheckDeviceFormat()260 …case D3DFMT_NULL: if(!Capabilities::Surface::RenderTarget::NULL_) return NOTAVAILABLE(); else … in CheckDeviceFormat()261 …case D3DFMT_R8G8B8: if(!Capabilities::Surface::RenderTarget::R8G8B8) return NOTAVAILABLE(); els… in CheckDeviceFormat()262 …case D3DFMT_R5G6B5: if(!Capabilities::Surface::RenderTarget::R5G6B5) return NOTAVAILABLE(); els… in CheckDeviceFormat()263 …case D3DFMT_X1R5G5B5: if(!Capabilities::Surface::RenderTarget::X1R5G5B5) return NOTAVAILABLE(); … in CheckDeviceFormat()264 …case D3DFMT_A1R5G5B5: if(!Capabilities::Surface::RenderTarget::A1R5G5B5) return NOTAVAILABLE(); … in CheckDeviceFormat()265 …case D3DFMT_A4R4G4B4: if(!Capabilities::Surface::RenderTarget::A4R4G4B4) return NOTAVAILABLE(); … in CheckDeviceFormat()266 …case D3DFMT_R3G3B2: if(!Capabilities::Surface::RenderTarget::R3G3B2) return NOTAVAILABLE(); els… in CheckDeviceFormat()267 …case D3DFMT_A8R3G3B2: if(!Capabilities::Surface::RenderTarget::A8R3G3B2) return NOTAVAILABLE(); … in CheckDeviceFormat()[all …]
130 inline long NOTAVAILABLE() in NOTAVAILABLE() function137 #define NOTAVAILABLE() D3DERR_NOTAVAILABLE macro
727 case D3DQUERYTYPE_RESOURCEMANAGER: return NOTAVAILABLE(); in CreateQuery()728 case D3DQUERYTYPE_VERTEXSTATS: return NOTAVAILABLE(); in CreateQuery()734 case D3DQUERYTYPE_PIPELINETIMINGS: return NOTAVAILABLE(); in CreateQuery()735 case D3DQUERYTYPE_INTERFACETIMINGS: return NOTAVAILABLE(); in CreateQuery()736 case D3DQUERYTYPE_VERTEXTIMINGS: return NOTAVAILABLE(); in CreateQuery()737 case D3DQUERYTYPE_PIXELTIMINGS: return NOTAVAILABLE(); in CreateQuery()738 case D3DQUERYTYPE_BANDWIDTHTIMINGS: return NOTAVAILABLE(); in CreateQuery()739 case D3DQUERYTYPE_CACHEUTILIZATION: return NOTAVAILABLE(); in CreateQuery()740 default: ASSERT(false); return NOTAVAILABLE(); in CreateQuery()748 case D3DQUERYTYPE_RESOURCEMANAGER: return NOTAVAILABLE(); in CreateQuery()[all …]
215 return NOTAVAILABLE(); in Direct3DCreate9Ex()
170 …case D3DFMT_R8G8B8: if(!Capabilities::Surface::RenderTarget::R8G8B8) return NOTAVAILABLE(); els… in CheckDeviceFormat()171 …case D3DFMT_R5G6B5: if(!Capabilities::Surface::RenderTarget::R5G6B5) return NOTAVAILABLE(); els… in CheckDeviceFormat()172 …case D3DFMT_X1R5G5B5: if(!Capabilities::Surface::RenderTarget::X1R5G5B5) return NOTAVAILABLE(); … in CheckDeviceFormat()173 …case D3DFMT_A1R5G5B5: if(!Capabilities::Surface::RenderTarget::A1R5G5B5) return NOTAVAILABLE(); … in CheckDeviceFormat()174 …case D3DFMT_A4R4G4B4: if(!Capabilities::Surface::RenderTarget::A4R4G4B4) return NOTAVAILABLE(); … in CheckDeviceFormat()175 …case D3DFMT_R3G3B2: if(!Capabilities::Surface::RenderTarget::R3G3B2) return NOTAVAILABLE(); els… in CheckDeviceFormat()176 …case D3DFMT_A8R3G3B2: if(!Capabilities::Surface::RenderTarget::A8R3G3B2) return NOTAVAILABLE(); … in CheckDeviceFormat()177 …case D3DFMT_X4R4G4B4: if(!Capabilities::Surface::RenderTarget::X4R4G4B4) return NOTAVAILABLE(); … in CheckDeviceFormat()178 …case D3DFMT_A8R8G8B8: if(!Capabilities::Surface::RenderTarget::A8R8G8B8) return NOTAVAILABLE(); … in CheckDeviceFormat()179 …case D3DFMT_X8R8G8B8: if(!Capabilities::Surface::RenderTarget::X8R8G8B8) return NOTAVAILABLE(); … in CheckDeviceFormat()[all …]
94 inline long NOTAVAILABLE() in NOTAVAILABLE() function101 #define NOTAVAILABLE() D3DERR_NOTAVAILABLE macro