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Searched refs:NOTAVAILABLE (Results 1 – 6 of 6) sorted by relevance

/external/swiftshader/src/D3D9/
DDirect3D9.cpp235 return NOTAVAILABLE(); in CheckDeviceFormat()
243 return NOTAVAILABLE(); in CheckDeviceFormat()
260 …case D3DFMT_NULL: if(!Capabilities::Surface::RenderTarget::NULL_) return NOTAVAILABLE(); else … in CheckDeviceFormat()
261 …case D3DFMT_R8G8B8: if(!Capabilities::Surface::RenderTarget::R8G8B8) return NOTAVAILABLE(); els… in CheckDeviceFormat()
262 …case D3DFMT_R5G6B5: if(!Capabilities::Surface::RenderTarget::R5G6B5) return NOTAVAILABLE(); els… in CheckDeviceFormat()
263 …case D3DFMT_X1R5G5B5: if(!Capabilities::Surface::RenderTarget::X1R5G5B5) return NOTAVAILABLE(); … in CheckDeviceFormat()
264 …case D3DFMT_A1R5G5B5: if(!Capabilities::Surface::RenderTarget::A1R5G5B5) return NOTAVAILABLE(); … in CheckDeviceFormat()
265 …case D3DFMT_A4R4G4B4: if(!Capabilities::Surface::RenderTarget::A4R4G4B4) return NOTAVAILABLE(); … in CheckDeviceFormat()
266 …case D3DFMT_R3G3B2: if(!Capabilities::Surface::RenderTarget::R3G3B2) return NOTAVAILABLE(); els… in CheckDeviceFormat()
267 …case D3DFMT_A8R3G3B2: if(!Capabilities::Surface::RenderTarget::A8R3G3B2) return NOTAVAILABLE(); … in CheckDeviceFormat()
[all …]
DDebug.hpp130 inline long NOTAVAILABLE() in NOTAVAILABLE() function
137 #define NOTAVAILABLE() D3DERR_NOTAVAILABLE macro
DDirect3DDevice9.cpp727 case D3DQUERYTYPE_RESOURCEMANAGER: return NOTAVAILABLE(); in CreateQuery()
728 case D3DQUERYTYPE_VERTEXSTATS: return NOTAVAILABLE(); in CreateQuery()
734 case D3DQUERYTYPE_PIPELINETIMINGS: return NOTAVAILABLE(); in CreateQuery()
735 case D3DQUERYTYPE_INTERFACETIMINGS: return NOTAVAILABLE(); in CreateQuery()
736 case D3DQUERYTYPE_VERTEXTIMINGS: return NOTAVAILABLE(); in CreateQuery()
737 case D3DQUERYTYPE_PIXELTIMINGS: return NOTAVAILABLE(); in CreateQuery()
738 case D3DQUERYTYPE_BANDWIDTHTIMINGS: return NOTAVAILABLE(); in CreateQuery()
739 case D3DQUERYTYPE_CACHEUTILIZATION: return NOTAVAILABLE(); in CreateQuery()
740 default: ASSERT(false); return NOTAVAILABLE(); in CreateQuery()
748 case D3DQUERYTYPE_RESOURCEMANAGER: return NOTAVAILABLE(); in CreateQuery()
[all …]
DD3D9.cpp215 return NOTAVAILABLE(); in Direct3DCreate9Ex()
/external/swiftshader/src/D3D8/
DDirect3D8.cpp170 …case D3DFMT_R8G8B8: if(!Capabilities::Surface::RenderTarget::R8G8B8) return NOTAVAILABLE(); els… in CheckDeviceFormat()
171 …case D3DFMT_R5G6B5: if(!Capabilities::Surface::RenderTarget::R5G6B5) return NOTAVAILABLE(); els… in CheckDeviceFormat()
172 …case D3DFMT_X1R5G5B5: if(!Capabilities::Surface::RenderTarget::X1R5G5B5) return NOTAVAILABLE(); … in CheckDeviceFormat()
173 …case D3DFMT_A1R5G5B5: if(!Capabilities::Surface::RenderTarget::A1R5G5B5) return NOTAVAILABLE(); … in CheckDeviceFormat()
174 …case D3DFMT_A4R4G4B4: if(!Capabilities::Surface::RenderTarget::A4R4G4B4) return NOTAVAILABLE(); … in CheckDeviceFormat()
175 …case D3DFMT_R3G3B2: if(!Capabilities::Surface::RenderTarget::R3G3B2) return NOTAVAILABLE(); els… in CheckDeviceFormat()
176 …case D3DFMT_A8R3G3B2: if(!Capabilities::Surface::RenderTarget::A8R3G3B2) return NOTAVAILABLE(); … in CheckDeviceFormat()
177 …case D3DFMT_X4R4G4B4: if(!Capabilities::Surface::RenderTarget::X4R4G4B4) return NOTAVAILABLE(); … in CheckDeviceFormat()
178 …case D3DFMT_A8R8G8B8: if(!Capabilities::Surface::RenderTarget::A8R8G8B8) return NOTAVAILABLE(); … in CheckDeviceFormat()
179 …case D3DFMT_X8R8G8B8: if(!Capabilities::Surface::RenderTarget::X8R8G8B8) return NOTAVAILABLE(); … in CheckDeviceFormat()
[all …]
DDebug.hpp94 inline long NOTAVAILABLE() in NOTAVAILABLE() function
101 #define NOTAVAILABLE() D3DERR_NOTAVAILABLE macro