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Searched refs:NV30_NEW_RASTERIZER (Results 1 – 5 of 5) sorted by relevance

/external/mesa3d/src/gallium/drivers/nouveau/nv30/
Dnv30_state_validate.c367 nv30->draw_flags |= NV30_NEW_RASTERIZER; in nv30_validate_point_coord()
387 { nv30_validate_rasterizer, NV30_NEW_RASTERIZER },
389 NV30_NEW_RASTERIZER },
394 { nv30_validate_scissor, NV30_NEW_SCISSOR | NV30_NEW_RASTERIZER },
396 { nv30_validate_clip, NV30_NEW_CLIP | NV30_NEW_RASTERIZER },
399 NV30_NEW_FRAGPROG | NV30_NEW_RASTERIZER },
401 { nv30_validate_point_coord, NV30_NEW_RASTERIZER | NV30_NEW_FRAGPROG },
420 { nv30_validate_rasterizer, NV30_NEW_RASTERIZER },
422 NV30_NEW_RASTERIZER },
427 { nv30_validate_scissor, NV30_NEW_SCISSOR | NV30_NEW_RASTERIZER },
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Dnv30_context.h21 #define NV30_NEW_RASTERIZER (1 << 1) macro
Dnv30_state.c201 nv30->dirty |= NV30_NEW_RASTERIZER; in nv30_rasterizer_state_bind()
Dnv30_draw.c391 if (nv30->draw_dirty & NV30_NEW_RASTERIZER) in nv30_render_vbo()
Dnv30_transfer.c267 nv30->dirty |= NV30_NEW_RASTERIZER; in nv30_transfer_rect_blit()