Searched refs:NVC0_NEW_3D_VERTEX (Results 1 – 5 of 5) sorted by relevance
51 #define NVC0_NEW_3D_VERTEX (1 << 17) macro
820 ctx_to->dirty_3d &= ~(NVC0_NEW_3D_VERTEX | NVC0_NEW_3D_ARRAYS); in nvc0_switch_pipe_context()875 { nvc0_vertex_arrays_validate, NVC0_NEW_3D_VERTEX | NVC0_NEW_3D_ARRAYS },
451 update_vertex = (nvc0->dirty_3d & NVC0_NEW_3D_VERTEX) || in nvc0_vertex_arrays_validate()957 if (nvc0->vbo_user && !(nvc0->dirty_3d & (NVC0_NEW_3D_ARRAYS | NVC0_NEW_3D_VERTEX))) { in nvc0_draw_vbo()
987 nvc0->dirty_3d |= NVC0_NEW_3D_VERTEX; in nvc0_vertex_state_bind()
1190 NVC0_NEW_3D_TFB_TARGETS | NVC0_NEW_3D_VERTEX | NVC0_NEW_3D_ARRAYS); in nvc0_blitctx_post_blit()