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Searched refs:NameStackDepth (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/mesa/main/
Dfeedback.c248 write_record( ctx, ctx->Select.NameStackDepth ); in write_hit_record()
251 for (i = 0; i < ctx->Select.NameStackDepth; i++) { in write_hit_record()
281 ctx->Select.NameStackDepth = 0; in _mesa_InitNames()
308 if (ctx->Select.NameStackDepth == 0) { in _mesa_LoadName()
318 if (ctx->Select.NameStackDepth < MAX_NAME_STACK_DEPTH) { in _mesa_LoadName()
319 ctx->Select.NameStack[ctx->Select.NameStackDepth-1] = name; in _mesa_LoadName()
351 if (ctx->Select.NameStackDepth >= MAX_NAME_STACK_DEPTH) { in _mesa_PushName()
355 ctx->Select.NameStack[ctx->Select.NameStackDepth++] = name; in _mesa_PushName()
381 if (ctx->Select.NameStackDepth == 0) { in _mesa_PopName()
385 ctx->Select.NameStackDepth--; in _mesa_PopName()
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Dmtypes.h1565 GLuint NameStackDepth; /**< name stack depth */ member
/external/mesa3d/prebuilt-intermediates/main/
Dget_hash.h482 { GL_NAME_STACK_DEPTH, CONTEXT_INT(Select.NameStackDepth), NO_EXTRA },