Searched refs:NameStackDepth (Results 1 – 3 of 3) sorted by relevance
248 write_record( ctx, ctx->Select.NameStackDepth ); in write_hit_record()251 for (i = 0; i < ctx->Select.NameStackDepth; i++) { in write_hit_record()281 ctx->Select.NameStackDepth = 0; in _mesa_InitNames()308 if (ctx->Select.NameStackDepth == 0) { in _mesa_LoadName()318 if (ctx->Select.NameStackDepth < MAX_NAME_STACK_DEPTH) { in _mesa_LoadName()319 ctx->Select.NameStack[ctx->Select.NameStackDepth-1] = name; in _mesa_LoadName()351 if (ctx->Select.NameStackDepth >= MAX_NAME_STACK_DEPTH) { in _mesa_PushName()355 ctx->Select.NameStack[ctx->Select.NameStackDepth++] = name; in _mesa_PushName()381 if (ctx->Select.NameStackDepth == 0) { in _mesa_PopName()385 ctx->Select.NameStackDepth--; in _mesa_PopName()[all …]
1565 GLuint NameStackDepth; /**< name stack depth */ member
482 { GL_NAME_STACK_DEPTH, CONTEXT_INT(Select.NameStackDepth), NO_EXTRA },