Searched refs:NewGLState (Results 1 – 25 of 26) sorted by relevance
12
509 brw->NewGLState = ~0; in brw_init_state()760 state->mesa |= brw->NewGLState; in merge_ctx_state()789 brw->NewGLState = ~0; in brw_upload_pipeline_state()915 brw->state.pipelines[i].mesa |= brw->NewGLState; in brw_pipeline_state_finished()922 brw->NewGLState = 0; in brw_pipeline_state_finished()
428 brw->NewGLState |= _NEW_MULTISAMPLE; in gen8_hiz_exec()551 brw->NewGLState |= _NEW_DEPTH | _NEW_BUFFERS; in gen8_hiz_exec()
176 return ((brw->NewGLState & mesa_flags) | in brw_state_dirty()
450 brw->NewGLState = ~0; in brw_clear_cache()
813 GLuint NewGLState; member
237 brw->NewGLState |= new_state; in intel_update_state()
707 rmesa->radeon.NewGLState |= _NEW_TEXTURE_MATRIX; in disable_tex_obj_state()755 rmesa->radeon.NewGLState |= _NEW_TEXTURE_MATRIX; in import_tex_obj_state()787 rmesa->radeon.NewGLState |= _NEW_TEXTURE_MATRIX; in set_texgen_matrix()895 rmesa->radeon.NewGLState |= _NEW_TEXTURE_MATRIX; in radeon_validate_texgen()1018 rmesa->radeon.NewGLState |= _NEW_TEXTURE_MATRIX; in radeon_validate_texture()
1993 GLuint new_state = rmesa->radeon.NewGLState; in radeonValidateState()2004 new_state |= rmesa->radeon.NewGLState; /* may add TEXTURE_MATRIX */ in radeonValidateState()2042 rmesa->radeon.NewGLState = 0; in radeonValidateState()2055 R100_CONTEXT(ctx)->radeon.NewGLState |= new_state; in radeonInvalidateState()2083 fprintf(stderr, "%s, newstate: %x\n", __func__, rmesa->radeon.NewGLState); in radeonWrapRunPipeline()2087 if (rmesa->radeon.NewGLState) in radeonWrapRunPipeline()
394 GLuint NewGLState; member
256 if (rmesa->radeon.NewGLState) in radeonTclPrimitive()
325 radeon->NewGLState |= _NEW_SCISSOR; in radeon_draw_buffer()
424 if (rmesa->radeon.NewGLState) in radeon_run_render()
1072 if (intel->NewGLState) { in intelRunPipeline()1073 if (intel->NewGLState & _NEW_TEXTURE) { in intelRunPipeline()1078 if (intel->NewGLState & _INTEL_NEW_RENDERSTATE) in intelRunPipeline()1082 intel->NewGLState = 0; in intelRunPipeline()1255 intel->NewGLState |= _INTEL_NEW_RENDERSTATE; in intelFallback()
161 GLuint NewGLState; member
62 intel_context(ctx)->NewGLState |= new_state; in i915InvalidateState()
325 intel->NewGLState |= new_state; in intelInvalidateState()
806 intel->NewGLState |= _NEW_BUFFERS; in i915_update_draw_buffer()
834 intel->NewGLState |= _NEW_BUFFERS; in i830_update_draw_buffer()
720 intel_context(ctx)->NewGLState |= _NEW_TEXTURE; in update_specular()
265 if (rmesa->radeon.NewGLState) in r200TclPrimitive()382 if (rmesa->radeon.NewGLState) in r200_run_tcl_render()
1790 rmesa->radeon.NewGLState |= _NEW_TEXTURE; in r200Enable()2211 GLuint new_state = rmesa->radeon.NewGLState; in r200ValidateState()2223 new_state |= rmesa->radeon.NewGLState; /* may add TEXTURE_MATRIX */ in r200ValidateState()2275 rmesa->radeon.NewGLState = 0; in r200ValidateState()2287 R200_CONTEXT(ctx)->radeon.NewGLState |= new_state; in r200InvalidateState()2316 fprintf(stderr, "%s, newstate: %x\n", __func__, rmesa->radeon.NewGLState); in r200WrapRunPipeline()2320 if (rmesa->radeon.NewGLState) in r200WrapRunPipeline()
971 rmesa->radeon.NewGLState |= _NEW_TEXTURE_MATRIX; in disable_tex_obj_state()1437 rmesa->radeon.NewGLState |= _NEW_TEXTURE_MATRIX; in r200_validate_texture()
618 if (rmesa->radeon.NewGLState) in r200RasterPrimitive()