Searched refs:NumCachedShaders (Results 1 – 1 of 1) sorted by relevance
56 static GLuint NumCachedShaders = 0; variable68 for (i = 0; i < NumCachedShaders; i++) { in lookup_shader()84 if (NumCachedShaders >= MAX_SHADERS) { in lookup_shader()99 NumCachedShaders++; in lookup_shader()307 for (i = 0; i < NumCachedShaders; i++) { in st_destroy_drawtex()310 NumCachedShaders = 0; in st_destroy_drawtex()