Searched refs:NumPasses (Results 1 – 8 of 8) sorted by relevance
134 if (shader->NumPasses < 2) { in r200UpdateFSArith()140 for (pass = 0; pass < shader->NumPasses; pass++) { in r200UpdateFSArith()285 ((pass == 1) || (shader->NumPasses == 1)))) in r200UpdateFSArith()350 if (shader->NumPasses < 2) { in r200UpdateFSRouting()363 if (shader->NumPasses < 2) { in r200UpdateFSRouting()
257 CHECK( afs_pass1, (ctx->ATIFragmentShader._Enabled && (ctx->ATIFragmentShader.Current->NumPasses > …
127 NumPasses, enumerator
510 for (pass = 0; pass < atifs->NumPasses; pass++) { in st_translate_atifs_program()522 finalize_shader(t, atifs->NumPasses); in st_translate_atifs_program()558 for (pass = 0; pass < atifs->NumPasses; pass++) { in st_init_atifs_prog()577 for (pass = 0; pass < atifs->NumPasses; pass++) { in st_init_atifs_prog()
349 ctx->ATIFragmentShader.Current->NumPasses = 0; in _mesa_BeginFragmentShaderATI()387 ctx->ATIFragmentShader.Current->NumPasses = 2; in _mesa_EndFragmentShaderATI()389 ctx->ATIFragmentShader.Current->NumPasses = 1; in _mesa_EndFragmentShaderATI()
2208 GLubyte NumPasses; /**< 1 or 2 */ member
658 unsigned NumPasses = 0; in populateCounters() local660 NumPasses++; in populateCounters()693 DEBUG(dbgs() << "Populate counts in " << NumPasses << " passes.\n"); in populateCounters()
318 for (pass = 0; pass < shader->NumPasses; pass++) { in execute_shader()