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Searched refs:NumPasses (Results 1 – 8 of 8) sorted by relevance

/external/mesa3d/src/mesa/drivers/dri/r200/
Dr200_fragshader.c134 if (shader->NumPasses < 2) { in r200UpdateFSArith()
140 for (pass = 0; pass < shader->NumPasses; pass++) { in r200UpdateFSArith()
285 ((pass == 1) || (shader->NumPasses == 1)))) in r200UpdateFSArith()
350 if (shader->NumPasses < 2) { in r200UpdateFSRouting()
363 if (shader->NumPasses < 2) { in r200UpdateFSRouting()
Dr200_state_init.c257 CHECK( afs_pass1, (ctx->ATIFragmentShader._Enabled && (ctx->ATIFragmentShader.Current->NumPasses > …
/external/lzma/CS/7zip/
DICoder.cs127 NumPasses, enumerator
/external/mesa3d/src/mesa/state_tracker/
Dst_atifs_to_tgsi.c510 for (pass = 0; pass < atifs->NumPasses; pass++) { in st_translate_atifs_program()
522 finalize_shader(t, atifs->NumPasses); in st_translate_atifs_program()
558 for (pass = 0; pass < atifs->NumPasses; pass++) { in st_init_atifs_prog()
577 for (pass = 0; pass < atifs->NumPasses; pass++) { in st_init_atifs_prog()
/external/mesa3d/src/mesa/main/
Datifragshader.c349 ctx->ATIFragmentShader.Current->NumPasses = 0; in _mesa_BeginFragmentShaderATI()
387 ctx->ATIFragmentShader.Current->NumPasses = 2; in _mesa_EndFragmentShaderATI()
389 ctx->ATIFragmentShader.Current->NumPasses = 1; in _mesa_EndFragmentShaderATI()
Dmtypes.h2208 GLubyte NumPasses; /**< 1 or 2 */ member
/external/llvm/lib/Transforms/Instrumentation/
DPGOInstrumentation.cpp658 unsigned NumPasses = 0; in populateCounters() local
660 NumPasses++; in populateCounters()
693 DEBUG(dbgs() << "Populate counts in " << NumPasses << " passes.\n"); in populateCounters()
/external/mesa3d/src/mesa/swrast/
Ds_atifragshader.c318 for (pass = 0; pass < shader->NumPasses; pass++) { in execute_shader()