Searched refs:NumShaders (Results 1 – 9 of 9) sorted by relevance
270 n = shProg->NumShaders; in attach_shader()307 shProg->NumShaders++; in attach_shader()416 n = shProg->NumShaders; in detach_shader()443 shProg->NumShaders = n - 1; in detach_shader()447 for (j = 0; j < shProg->NumShaders; j++) { in detach_shader()493 for (i = 0; i < (GLuint) maxCount && i < shProg->NumShaders; i++) { in get_attached_shaders()649 *params = shProg->NumShaders; in get_programiv()1119 for (unsigned i = 0; i < shProg->NumShaders; i++) { in _mesa_link_program()1143 shProg->NumShaders, shProg->Name, in _mesa_link_program()1146 for (i = 0; i < shProg->NumShaders; i++) { in _mesa_link_program()[all …]
405 for (i = 0; i < shProg->NumShaders; i++) { in _mesa_free_shader_program_data()408 shProg->NumShaders = 0; in _mesa_free_shader_program_data()
1283 p.shader_program->NumShaders = 1; in create_new_program()
2704 GLuint NumShaders; /**< number of attached shaders */ member
450 struct gl_shader *, whole_program->NumShaders + 1); in standalone_compile_shader()455 whole_program->Shaders[whole_program->NumShaders] = shader; in standalone_compile_shader()456 whole_program->NumShaders++; in standalone_compile_shader()
4789 if (prog->NumShaders == 0) { in link_shaders()4808 calloc(prog->NumShaders, sizeof(struct gl_shader *)); in link_shaders()4814 for (unsigned i = 0; i < prog->NumShaders; i++) { in link_shaders()4893 num_shaders[MESA_SHADER_COMPUTE] != prog->NumShaders) { in link_shaders()
267 for (unsigned i = 0; i < shProg->NumShaders; i++) { in brw_link_shader()
3052 for (i = 0; i < prog->NumShaders; i++) { in _mesa_glsl_link_shader()
185 sh_prog->NumShaders = 2; in _mesa_meta_compile_and_link_program()