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Searched refs:NumShaders (Results 1 – 9 of 9) sorted by relevance

/external/mesa3d/src/mesa/main/
Dshaderapi.c270 n = shProg->NumShaders; in attach_shader()
307 shProg->NumShaders++; in attach_shader()
416 n = shProg->NumShaders; in detach_shader()
443 shProg->NumShaders = n - 1; in detach_shader()
447 for (j = 0; j < shProg->NumShaders; j++) { in detach_shader()
493 for (i = 0; i < (GLuint) maxCount && i < shProg->NumShaders; i++) { in get_attached_shaders()
649 *params = shProg->NumShaders; in get_programiv()
1119 for (unsigned i = 0; i < shProg->NumShaders; i++) { in _mesa_link_program()
1143 shProg->NumShaders, shProg->Name, in _mesa_link_program()
1146 for (i = 0; i < shProg->NumShaders; i++) { in _mesa_link_program()
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Dshaderobj.c405 for (i = 0; i < shProg->NumShaders; i++) { in _mesa_free_shader_program_data()
408 shProg->NumShaders = 0; in _mesa_free_shader_program_data()
Dff_fragment_shader.cpp1283 p.shader_program->NumShaders = 1; in create_new_program()
Dmtypes.h2704 GLuint NumShaders; /**< number of attached shaders */ member
/external/mesa3d/src/compiler/glsl/
Dstandalone.cpp450 struct gl_shader *, whole_program->NumShaders + 1); in standalone_compile_shader()
455 whole_program->Shaders[whole_program->NumShaders] = shader; in standalone_compile_shader()
456 whole_program->NumShaders++; in standalone_compile_shader()
Dlinker.cpp4789 if (prog->NumShaders == 0) { in link_shaders()
4808 calloc(prog->NumShaders, sizeof(struct gl_shader *)); in link_shaders()
4814 for (unsigned i = 0; i < prog->NumShaders; i++) { in link_shaders()
4893 num_shaders[MESA_SHADER_COMPUTE] != prog->NumShaders) { in link_shaders()
/external/mesa3d/src/mesa/drivers/dri/i965/
Dbrw_link.cpp267 for (unsigned i = 0; i < shProg->NumShaders; i++) { in brw_link_shader()
/external/mesa3d/src/mesa/program/
Dir_to_mesa.cpp3052 for (i = 0; i < prog->NumShaders; i++) { in _mesa_glsl_link_shader()
/external/mesa3d/src/mesa/drivers/common/
Dmeta.c185 sh_prog->NumShaders = 2; in _mesa_meta_compile_and_link_program()