Searched refs:NumUniformBlocks (Results 1 – 8 of 8) sorted by relevance
151 shProg->data->NumUniformBlocks = 0; in _mesa_clear_shader_program_data()
161 prog->data->NumUniformBlocks : in set_block_binding()
1133 &prog->data->NumUniformBlocks; in interstage_cross_validate_uniform_blocks()3141 for (unsigned i = 0; i < prog->data->NumUniformBlocks; i++) { in check_resources()4316 for (unsigned i = 0; i < shProg->data->NumUniformBlocks; i++) { in build_program_resource_list()
461 prog->data->NumShaderStorageBlocks : prog->data->NumUniformBlocks; in set_and_process()
357 shProg->data->NumUniformBlocks = 0; in _mesa_clear_shader_program_data()
1004 if (uniformBlockIndex >= shProg->data->NumUniformBlocks) { in _mesa_UniformBlockBinding()1007 uniformBlockIndex, shProg->data->NumUniformBlocks); in _mesa_UniformBlockBinding()
758 for (i = 0; i < shProg->data->NumUniformBlocks; i++) { in get_programiv()774 *params = shProg->data->NumUniformBlocks; in get_programiv()
2662 unsigned NumUniformBlocks; member