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Searched refs:NumUniformBlocks (Results 1 – 8 of 8) sorted by relevance

/external/mesa3d/src/compiler/glsl/
Dstandalone_scaffolding.cpp151 shProg->data->NumUniformBlocks = 0; in _mesa_clear_shader_program_data()
Dlink_uniform_initializers.cpp161 prog->data->NumUniformBlocks : in set_block_binding()
Dlinker.cpp1133 &prog->data->NumUniformBlocks; in interstage_cross_validate_uniform_blocks()
3141 for (unsigned i = 0; i < prog->data->NumUniformBlocks; i++) { in check_resources()
4316 for (unsigned i = 0; i < shProg->data->NumUniformBlocks; i++) { in build_program_resource_list()
Dlink_uniforms.cpp461 prog->data->NumShaderStorageBlocks : prog->data->NumUniformBlocks; in set_and_process()
/external/mesa3d/src/mesa/main/
Dshaderobj.c357 shProg->data->NumUniformBlocks = 0; in _mesa_clear_shader_program_data()
Duniforms.c1004 if (uniformBlockIndex >= shProg->data->NumUniformBlocks) { in _mesa_UniformBlockBinding()
1007 uniformBlockIndex, shProg->data->NumUniformBlocks); in _mesa_UniformBlockBinding()
Dshaderapi.c758 for (i = 0; i < shProg->data->NumUniformBlocks; i++) { in get_programiv()
774 *params = shProg->data->NumUniformBlocks; in get_programiv()
Dmtypes.h2662 unsigned NumUniformBlocks; member