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Searched refs:OFFSET (Results 1 – 25 of 113) sorted by relevance

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/external/mesa3d/src/mesa/x86/
Dgen_matypes.c97 #define OFFSET( s, t, m ) \ macro
122 OFFSET( "CTX_LIGHT_ENABLED ", struct gl_context, Light.Enabled ); in main()
123 OFFSET( "CTX_LIGHT_SHADE_MODEL ", struct gl_context, Light.ShadeModel ); in main()
124 OFFSET( "CTX_LIGHT_COLOR_MAT_FACE ", struct gl_context, Light.ColorMaterialFace ); in main()
125 OFFSET( "CTX_LIGHT_COLOR_MAT_MODE ", struct gl_context, Light.ColorMaterialMode ); in main()
126 OFFSET( "CTX_LIGHT_COLOR_MAT_MASK ", struct gl_context, Light._ColorMaterialBitmask ); in main()
127 OFFSET( "CTX_LIGHT_COLOR_MAT_ENABLED ", struct gl_context, Light.ColorMaterialEnabled ); in main()
128 OFFSET( "CTX_LIGHT_ENABLED_LIGHTS ", struct gl_context, Light._EnabledLights ); in main()
129 OFFSET( "CTX_LIGHT_NEED_VERTS ", struct gl_context, Light._NeedVertices ); in main()
130 OFFSET( "CTX_LIGHT_BASE_COLOR ", struct gl_context, Light._BaseColor ); in main()
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/external/libunwind/src/ia64/
Dmk_Gcursor_i.c36 #define OFFSET(sym, offset) \ macro
42 OFFSET("IP_OFF", offsetof (struct cursor, ip)); in main()
43 OFFSET("PR_OFF", offsetof (struct cursor, pr)); in main()
44 OFFSET("BSP_OFF", offsetof (struct cursor, bsp)); in main()
45 OFFSET("PSP_OFF", offsetof (struct cursor, psp)); in main()
46 OFFSET("PFS_LOC_OFF", offsetof (struct cursor, loc[IA64_REG_PFS])); in main()
47 OFFSET("RNAT_LOC_OFF", offsetof (struct cursor, loc[IA64_REG_RNAT])); in main()
48 OFFSET("UNAT_LOC_OFF", offsetof (struct cursor, loc[IA64_REG_UNAT])); in main()
49 OFFSET("LC_LOC_OFF", offsetof (struct cursor, loc[IA64_REG_LC])); in main()
50 OFFSET("FPSR_LOC_OFF", offsetof (struct cursor, loc[IA64_REG_FPSR])); in main()
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/external/swiftshader/src/Renderer/
DQuadRasterizer.cpp50 constants = *Pointer<Pointer<Byte>>(data + OFFSET(DrawData,constants)); in generate()
56 Int yMin = *Pointer<Int>(primitive + OFFSET(Primitive,yMin)); in generate()
57 Int yMax = *Pointer<Int>(primitive + OFFSET(Primitive,yMax)); in generate()
76 UInt clusterOcclusion = *Pointer<UInt>(data + OFFSET(DrawData,occlusion) + 4 * cluster); in generate()
78 *Pointer<UInt>(data + OFFSET(DrawData,occlusion) + 4 * cluster) = clusterOcclusion; in generate()
86 *Pointer<Long>(data + OFFSET(DrawData,cycles[i]) + 8 * cluster) += cycles[i]; in generate()
103 …index] = *Pointer<Pointer<Byte>>(data + OFFSET(DrawData,colorBuffer[index])) + yMin * *Pointer<Int… in rasterize()
109 …zBuffer = *Pointer<Pointer<Byte>>(data + OFFSET(DrawData,depthBuffer)) + yMin * *Pointer<Int>(data… in rasterize()
114 …sBuffer = *Pointer<Pointer<Byte>>(data + OFFSET(DrawData,stencilBuffer)) + yMin * *Pointer<Int>(da… in rasterize()
121 …Int x0a = Int(*Pointer<Short>(primitive + OFFSET(Primitive,outline->left) + (y + 0) * sizeof(Primi… in rasterize()
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/external/swiftshader/src/Shader/
DVertexRoutine.cpp44 Pointer<Byte> cache = task + OFFSET(VertexTask,vertexCache); in generate()
45 Pointer<Byte> vertexCache = cache + OFFSET(VertexCache,vertex); in generate()
46 Pointer<Byte> tagCache = cache + OFFSET(VertexCache,tag); in generate()
48 UInt vertexCount = *Pointer<UInt>(task + OFFSET(VertexTask,vertexCount)); in generate()
49 UInt primitiveNumber = *Pointer<UInt>(task + OFFSET(VertexTask, primitiveStart)); in generate()
52 constants = *Pointer<Pointer<Byte>>(data + OFFSET(DrawData,constants)); in generate()
102 Pointer<Byte> input = *Pointer<Pointer<Byte>>(data + OFFSET(DrawData,input) + sizeof(void*) * i); in readInput()
103 UInt stride = *Pointer<UInt>(data + OFFSET(DrawData,stride) + sizeof(unsigned int) * i); in readInput()
120 …clipFlags = *Pointer<Int>(constants + OFFSET(Constants,maxX) + SignMask(maxX) * 4); // FIXME: Ar… in computeClipFlags()
121 clipFlags |= *Pointer<Int>(constants + OFFSET(Constants,maxY) + SignMask(maxY) * 4); in computeClipFlags()
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DSetupRoutine.cpp47 Pointer<Byte> constants = *Pointer<Pointer<Byte> >(data + OFFSET(DrawData,constants)); in generate()
55 const int V0 = OFFSET(Triangle,v0); in generate()
56 const int V1 = (triangle || line) ? OFFSET(Triangle,v1) : OFFSET(Triangle,v0); in generate()
57 …const int V2 = triangle ? OFFSET(Triangle,v2) : (line ? OFFSET(Triangle,v1) : OFFSET(Triangle,v0)); in generate()
68 X[0] = *Pointer<Int>(v0 + OFFSET(Vertex,X)); in generate()
69 X[1] = *Pointer<Int>(v1 + OFFSET(Vertex,X)); in generate()
70 X[2] = *Pointer<Int>(v2 + OFFSET(Vertex,X)); in generate()
72 Y[0] = *Pointer<Int>(v0 + OFFSET(Vertex,Y)); in generate()
73 Y[1] = *Pointer<Int>(v1 + OFFSET(Vertex,Y)); in generate()
74 Y[2] = *Pointer<Int>(v2 + OFFSET(Vertex,Y)); in generate()
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DPixelRoutine.cpp75 Float4 xxxx = Float4(Float(x)) + *Pointer<Float4>(primitive + OFFSET(Primitive,xQuad), 16); in quad()
85 x -= *Pointer<Float4>(constants + OFFSET(Constants,X) + q * sizeof(float4)); in quad()
88 …z[q] = interpolate(x, Dz[q], z[q], primitive + OFFSET(Primitive,z), false, false, state.depthClamp… in quad()
108 Float4 yyyy = Float4(Float(y)) + *Pointer<Float4>(primitive + OFFSET(Primitive,yQuad), 16); in quad()
120 XXXX += *Pointer<Float4>(constants + OFFSET(Constants,sampleX[q]) + 16 * cMask[q]); in quad()
121 YYYY += *Pointer<Float4>(constants + OFFSET(Constants,sampleY[q]) + 16 * cMask[q]); in quad()
122 WWWW += *Pointer<Float4>(constants + OFFSET(Constants,weight) + 16 * cMask[q]); in quad()
135 w = interpolate(xxxx, Dw, rhw, primitive + OFFSET(Primitive,w), false, false, false); in quad()
140 …rhwCentroid = reciprocal(interpolateCentroid(XXXX, YYYY, rhwCentroid, primitive + OFFSET(Primitive… in quad()
152 …ponent] = interpolate(xxxx, Dv[interpolant][component], rhw, primitive + OFFSET(Primitive, V[inter… in quad()
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DVertexPipeline.cpp168 …position = transformBlend(v[Position], Pointer<Byte>(data + OFFSET(DrawData,ff.transformT)), true); in pipeline()
180 …Vector4f vertexPosition = transformBlend(v[Position], Pointer<Byte>(data + OFFSET(DrawData,ff.came… in pipeline()
184 …normal = transformBlend(v[Normal], Pointer<Byte>(data + OFFSET(DrawData,ff.normalTransformT)), fal… in pipeline()
243 …Float4 globalAmbient = *Pointer<Float4>(data + OFFSET(DrawData,ff.globalAmbient)); // FIXME: Unp… in pipeline()
263 …L.x = L.y = L.z = *Pointer<Float4>(data + OFFSET(DrawData,ff.lightPosition[i])); // FIXME: Unpack in pipeline()
278 Float4 q = *Pointer<Float4>(data + OFFSET(DrawData,ff.attenuationQuadratic[i])); in pipeline()
279 Float4 l = *Pointer<Float4>(data + OFFSET(DrawData,ff.attenuationLinear[i])); in pipeline()
280 Float4 c = *Pointer<Float4>(data + OFFSET(DrawData,ff.attenuationConstant[i])); in pipeline()
287 …Float4 lightAmbient = *Pointer<Float4>(data + OFFSET(DrawData,ff.lightAmbient[i])); // FIXME: Un… in pipeline()
307 …diff.x = diff.y = diff.z = *Pointer<Float4>(data + OFFSET(DrawData,ff.materialDiffuse)); // FIXM… in pipeline()
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DSamplerCore.cpp512 Int baseLevel = *Pointer<Int>(texture + OFFSET(Texture, baseLevel)); in textureSize()
513 …Pointer<Byte> mipmap = texture + OFFSET(Texture, mipmap) + (As<Int>(Extract(lod, i)) + baseLevel) … in textureSize()
514 size.x = Insert(size.x, As<Float>(Int(*Pointer<Short>(mipmap + OFFSET(Mipmap, width)))), i); in textureSize()
515 size.y = Insert(size.y, As<Float>(Int(*Pointer<Short>(mipmap + OFFSET(Mipmap, height)))), i); in textureSize()
516 size.z = Insert(size.z, As<Float>(Int(*Pointer<Short>(mipmap + OFFSET(Mipmap, depth)))), i); in textureSize()
662 …c.x = (borderMask & c.x) | (~borderMask & (*Pointer<Short4>(texture + OFFSET(Texture,borderColor4[… in sampleFilter()
663 …c.y = (borderMask & c.y) | (~borderMask & (*Pointer<Short4>(texture + OFFSET(Texture,borderColor4[… in sampleFilter()
664 …c.z = (borderMask & c.z) | (~borderMask & (*Pointer<Short4>(texture + OFFSET(Texture,borderColor4[… in sampleFilter()
665 …c.w = (borderMask & c.w) | (~borderMask & (*Pointer<Short4>(texture + OFFSET(Texture,borderColor4[… in sampleFilter()
690 Float4 A = *Pointer<Float4>(constants + OFFSET(Constants,uvWeight) + 16 * a); in sampleAniso()
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DPixelPipeline.cpp344 Pointer<Byte> buffer = cBuffer[0] + q * *Pointer<Int>(data + OFFSET(DrawData, colorSliceB[0])); in rasterOperation()
365 Pointer<Byte> buffer = cBuffer[0] + q * *Pointer<Int>(data + OFFSET(DrawData, colorSliceB[0])); in rasterOperation()
399 constant.x = *Pointer<Short4>(data + OFFSET(DrawData, textureStage[stage].constantColor4[0])); in blendTexture()
400 constant.y = *Pointer<Short4>(data + OFFSET(DrawData, textureStage[stage].constantColor4[1])); in blendTexture()
401 constant.z = *Pointer<Short4>(data + OFFSET(DrawData, textureStage[stage].constantColor4[2])); in blendTexture()
402 constant.w = *Pointer<Short4>(data + OFFSET(DrawData, textureStage[stage].constantColor4[3])); in blendTexture()
412 tfactor.x = *Pointer<Short4>(data + OFFSET(DrawData, factor.textureFactor4[0])); in blendTexture()
413 tfactor.y = *Pointer<Short4>(data + OFFSET(DrawData, factor.textureFactor4[1])); in blendTexture()
414 tfactor.z = *Pointer<Short4>(data + OFFSET(DrawData, factor.textureFactor4[2])); in blendTexture()
415 tfactor.w = *Pointer<Short4>(data + OFFSET(DrawData, factor.textureFactor4[3])); in blendTexture()
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/external/elfutils/tests/
Drun-readelf-vmcoreinfo.sh73 OFFSET(mem_section.section_mem_map)=0
80 OFFSET(page.flags)=0
81 OFFSET(page._count)=8
82 OFFSET(page.mapping)=24
83 OFFSET(page.lru)=40
84 OFFSET(pglist_data.node_zones)=0
85 OFFSET(pglist_data.nr_zones)=81472
86 OFFSET(pglist_data.node_start_pfn)=81496
87 OFFSET(pglist_data.node_spanned_pages)=81512
88 OFFSET(pglist_data.node_id)=81520
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/external/libunwind/src/mips/
Dgetcontext-android.S32 # define OFFSET 4 macro
34 # define OFFSET 0 macro
37 sw $X, (LINUX_UC_MCONTEXT_GREGS + 8 * X + OFFSET) ($4); \
39 sw $1, (LINUX_UC_MCONTEXT_GREGS + 8 * X + 4 - OFFSET) ($4)
42 sw $31, (LINUX_UC_MCONTEXT_PC + OFFSET) ($4); \
44 sw $1, (LINUX_UC_MCONTEXT_PC + 4 - OFFSET) ($4)
Dgetcontext.S33 # define OFFSET 4 macro
35 # define OFFSET 0 macro
38 sw $X, (LINUX_UC_MCONTEXT_GREGS + 8 * X + OFFSET) ($4); \
40 sw $1, (LINUX_UC_MCONTEXT_GREGS + 8 * X + 4 - OFFSET) ($4)
43 sw $31, (LINUX_UC_MCONTEXT_PC + OFFSET) ($4); \
45 sw $1, (LINUX_UC_MCONTEXT_PC + 4 - OFFSET) ($4)
/external/fec/
Dpeaktest.c10 #define OFFSET 1 macro
30 rresult = peakval_port(&samples[OFFSET],NSAMP-OFFSET); in main()
31 result = peakval(&samples[OFFSET],NSAMP-OFFSET); in main()
Dsqtest.c8 #define OFFSET 1 macro
23 rresult = sumsq_wq(&samples[OFFSET],NSAMP-OFFSET); in main()
24 result = sumsq_wq(&samples[OFFSET],NSAMP-OFFSET); in main()
Dvtest615.c34 #define OFFSET (127.5) macro
122 symbols[6*i+0] = addnoise(parity(sr & V615POLYA),gain,Gain,OFFSET,CLIP);
123 symbols[6*i+1] = addnoise(parity(sr & V615POLYB),gain,Gain,OFFSET,CLIP);
124 symbols[6*i+2] = addnoise(parity(sr & V615POLYC),gain,Gain,OFFSET,CLIP);
125 symbols[6*i+3] = addnoise(parity(sr & V615POLYD),gain,Gain,OFFSET,CLIP);
126 symbols[6*i+4] = addnoise(parity(sr & V615POLYE),gain,Gain,OFFSET,CLIP);
127 symbols[6*i+5] = addnoise(parity(sr & V615POLYF),gain,Gain,OFFSET,CLIP);
/external/clang/test/CodeGenObjC/
Darc-property.m26 // CHECK: [[OFFSET:%.*]] = load i64, i64* @"OBJC_IVAR_$_Test1.pointer"
28 // CHECK-NEXT: [[T1:%.*]] = getelementptr inbounds i8, i8* [[T0]], i64 [[OFFSET]]
36 // CHECK-NEXT: [[OFFSET:%.*]] = load i64, i64* @"OBJC_IVAR_$_Test1.pointer"
39 // CHECK-NEXT: call void @objc_setProperty(i8* [[T0]], i8* {{%.*}}, i64 [[OFFSET]], i8* [[T2]], i1 …
61 // CHECK-NEXT: [[OFFSET:%.*]] = load i64, i64* @"OBJC_IVAR_$_Test2._theClass"
63 // CHECK-NEXT: [[T3:%.*]] = getelementptr inbounds i8, i8* [[T2]], i64 [[OFFSET]]
69 // CHECK: [[OFFSET:%.*]] = load i64, i64* @"OBJC_IVAR_$_Test2._theClass"
70 // CHECK-NEXT: [[T0:%.*]] = tail call i8* @objc_getProperty(i8* {{.*}}, i8* {{.*}}, i64 [[OFFSET]],…
75 // CHECK-NEXT: [[OFFSET:%.*]] = load i64, i64* @"OBJC_IVAR_$_Test2._theClass"
77 // CHECK-NEXT: call void @objc_setProperty(i8* [[T0]], i8* {{%.*}}, i64 [[OFFSET]], i8* [[T1]], i1 …
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/external/llvm/test/Instrumentation/AddressSanitizer/
Dscale-offset.ll3 …%s -asan -asan-module -asan-mapping-offset 0xdeadbeef -S | FileCheck --check-prefix=CHECK-OFFSET %s
13 ; CHECK-OFFSET-LABEL: @read_offset
14 ; CHECK-OFFSET-NOT: ret
15 ; CHECK-OFFSET: lshr {{.*}} 3
16 ; CHECK-OFFSET-NEXT: add{{.*}}3735928559
17 ; CHECK-OFFSET: ret
/external/llvm/test/CodeGen/PowerPC/
Dfast-isel-conversion-p5.ll10 ; ELF64: std {{[0-9]+}}, -[[OFFSET:[0-9]+]](1)
11 ; ELF64: lfd {{[0-9]+}}, -[[OFFSET]](1)
22 ; ELF64: std {{[0-9]+}}, -[[OFFSET:[0-9]+]](1)
23 ; ELF64: lfd {{[0-9]+}}, -[[OFFSET]](1)
35 ; ELF64: std {{[0-9]+}}, -[[OFFSET:[0-9]+]](1)
36 ; ELF64: lfd {{[0-9]+}}, -[[OFFSET]](1)
48 ; ELF64: std {{[0-9]+}}, -[[OFFSET:[0-9]+]](1)
49 ; ELF64: lfd {{[0-9]+}}, -[[OFFSET]](1)
/external/llvm/test/CodeGen/AMDGPU/
Dsmrd.ll31 ; SI: s_movk_i32 s[[OFFSET:[0-9]]], 0x400
32 ; SI: s_load_dword s{{[0-9]}}, s[{{[0-9]:[0-9]}}], s[[OFFSET]] ; encoding: [0x0[[OFFSET]]
61 ; SI: s_mov_b32 [[OFFSET:s[0-9]+]], 0xffffc
62 ; SI: s_load_dword s{{[0-9]}}, s[{{[0-9]:[0-9]}}], [[OFFSET]]
75 ; SIVI: s_mov_b32 [[OFFSET:s[0-9]+]], 0x100000
76 ; SIVI: s_load_dword s{{[0-9]}}, s[{{[0-9]:[0-9]}}], [[OFFSET]]
117 ; SI: s_movk_i32 s[[OFFSET:[0-9]]], 0x400
118 ; SI: s_buffer_load_dword s{{[0-9]}}, s[{{[0-9]:[0-9]}}], s[[OFFSET]] ; encoding: [0x0[[OFFSET]]
132 ; SI: s_mov_b32 [[OFFSET:s[0-9]+]], 0xffffc
133 ; SI: s_buffer_load_dword s{{[0-9]}}, s[{{[0-9]:[0-9]}}], [[OFFSET]]
[all …]
Dscratch-buffer.ll12 ; GCN: v_mov_b32_e32 [[OFFSET:v[0-9]+]], 0{{$}}
13 ; GCN: buffer_store_dword v{{[0-9]+}}, [[OFFSET]], s[{{[0-9]+}}:{{[0-9]+}}], s{{[0-9]+}} offen
14 ; GCN: v_mov_b32_e32 [[OFFSET]], 0x8000
15 ; GCN: buffer_store_dword v{{[0-9]+}}, [[OFFSET]], s[{{[0-9]+}}:{{[0-9]+}}], s{{[0-9]+}} offen{{$}}
52 ; GCN: v_add_i32_e32 [[OFFSET:v[0-9]+]], vcc, 0x8000
53 ; GCN: buffer_store_dword v{{[0-9]+}}, [[OFFSET]], s[{{[0-9]+}}:{{[0-9]+}}], s{{[0-9]+}} offen{{$}}
/external/ltp/testcases/open_posix_testsuite/conformance/interfaces/pthread_attr_setstack/
D7-1.c30 #define OFFSET 0x7 macro
70 stack_addr = stack_addr + OFFSET; in main()
78 stack_addr = stack_addr + OFFSET; in main()
79 stack_size = PTHREAD_STACK_MIN + OFFSET; in main()
/external/libopus/silk/
Dgain_quant.c34 #define OFFSET ( ( MIN_QGAIN_DB * 128 ) / 6 + 16 * 128 ) macro
51 ind[ k ] = silk_SMULWB( SCALE_Q16, silk_lin2log( gain_Q16[ k ] ) - OFFSET ); in silk_gains_quant()
89 …gain_Q16[ k ] = silk_log2lin( silk_min_32( silk_SMULWB( INV_SCALE_Q16, *prev_ind ) + OFFSET, 3967 … in silk_gains_quant()
123 …gain_Q16[ k ] = silk_log2lin( silk_min_32( silk_SMULWB( INV_SCALE_Q16, *prev_ind ) + OFFSET, 3967 … in silk_gains_dequant()
/external/skia/src/gpu/
DGrProgramDesc.h129 template<typename T, size_t OFFSET> T* atOffset() { in atOffset()
130 return reinterpret_cast<T*>(reinterpret_cast<intptr_t>(fKey.begin()) + OFFSET); in atOffset()
133 template<typename T, size_t OFFSET> const T* atOffset() const { in atOffset()
134 return reinterpret_cast<const T*>(reinterpret_cast<intptr_t>(fKey.begin()) + OFFSET); in atOffset()
/external/skqp/src/gpu/
DGrProgramDesc.h132 template<typename T, size_t OFFSET> T* atOffset() { in atOffset()
133 return reinterpret_cast<T*>(reinterpret_cast<intptr_t>(fKey.begin()) + OFFSET); in atOffset()
136 template<typename T, size_t OFFSET> const T* atOffset() const { in atOffset()
137 return reinterpret_cast<const T*>(reinterpret_cast<intptr_t>(fKey.begin()) + OFFSET); in atOffset()
/external/llvm/test/CodeGen/X86/
Dextractelement-legalization-cycle.ll12 ; CHECK: movaps %xmm0, -[[OFFSET:[0-9]+]](%rsp)
13 ; CHECK: movss -[[OFFSET]](%rsp,{{.*}}), %xmm0 {{.*}}

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