Searched refs:OpacityEffect (Results 1 – 6 of 6) sorted by relevance
/external/skia/experimental/sksg/effects/ |
D | SkSGOpacityEffect.h | 19 class OpacityEffect final : public EffectNode { 21 static sk_sp<OpacityEffect> Make(sk_sp<RenderNode> child, float opacity = 1) { 22 return child ? sk_sp<OpacityEffect>(new OpacityEffect(std::move(child), opacity)) : nullptr; 28 OpacityEffect(sk_sp<RenderNode>, float);
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D | SkSGOpacityEffect.cpp | 16 OpacityEffect::OpacityEffect(sk_sp<RenderNode> child, float opacity) in OpacityEffect() function in sksg::OpacityEffect 20 void OpacityEffect::onRender(SkCanvas* canvas) const { in onRender() 35 SkRect OpacityEffect::onRevalidate(InvalidationController* ic, const SkMatrix& ctm) { in onRevalidate()
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/external/skqp/experimental/sksg/effects/ |
D | SkSGOpacityEffect.h | 19 class OpacityEffect final : public EffectNode { 21 static sk_sp<OpacityEffect> Make(sk_sp<RenderNode> child, float opacity = 1) { 22 return child ? sk_sp<OpacityEffect>(new OpacityEffect(std::move(child), opacity)) : nullptr; 28 OpacityEffect(sk_sp<RenderNode>, float);
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D | SkSGOpacityEffect.cpp | 16 OpacityEffect::OpacityEffect(sk_sp<RenderNode> child, float opacity) in OpacityEffect() function in sksg::OpacityEffect 20 void OpacityEffect::onRender(SkCanvas* canvas) const { in onRender() 35 SkRect OpacityEffect::onRevalidate(InvalidationController* ic, const SkMatrix& ctm) { in onRevalidate()
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/external/skqp/experimental/skottie/ |
D | Skottie.cpp | 134 auto opacityNode = sksg::OpacityEffect::Make(childNode); in AttachOpacity() 972 sk_sp<sksg::OpacityEffect> controlNode, in AttachLayer() 995 const sk_sp<sksg::OpacityEffect> fControlNode; in AttachLayer() 1004 auto controller_node = sksg::OpacityEffect::Make(std::move(layer)); in AttachLayer()
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/external/skia/experimental/skottie/ |
D | Skottie.cpp | 135 auto opacityNode = sksg::OpacityEffect::Make(childNode); in AttachOpacity() 1039 sk_sp<sksg::OpacityEffect> controlNode, in AttachLayer() 1062 const sk_sp<sksg::OpacityEffect> fControlNode; in AttachLayer() 1071 auto controller_node = sksg::OpacityEffect::Make(std::move(layer)); in AttachLayer()
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