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Searched refs:OpacityEffect (Results 1 – 6 of 6) sorted by relevance

/external/skia/experimental/sksg/effects/
DSkSGOpacityEffect.h19 class OpacityEffect final : public EffectNode {
21 static sk_sp<OpacityEffect> Make(sk_sp<RenderNode> child, float opacity = 1) {
22 return child ? sk_sp<OpacityEffect>(new OpacityEffect(std::move(child), opacity)) : nullptr;
28 OpacityEffect(sk_sp<RenderNode>, float);
DSkSGOpacityEffect.cpp16 OpacityEffect::OpacityEffect(sk_sp<RenderNode> child, float opacity) in OpacityEffect() function in sksg::OpacityEffect
20 void OpacityEffect::onRender(SkCanvas* canvas) const { in onRender()
35 SkRect OpacityEffect::onRevalidate(InvalidationController* ic, const SkMatrix& ctm) { in onRevalidate()
/external/skqp/experimental/sksg/effects/
DSkSGOpacityEffect.h19 class OpacityEffect final : public EffectNode {
21 static sk_sp<OpacityEffect> Make(sk_sp<RenderNode> child, float opacity = 1) {
22 return child ? sk_sp<OpacityEffect>(new OpacityEffect(std::move(child), opacity)) : nullptr;
28 OpacityEffect(sk_sp<RenderNode>, float);
DSkSGOpacityEffect.cpp16 OpacityEffect::OpacityEffect(sk_sp<RenderNode> child, float opacity) in OpacityEffect() function in sksg::OpacityEffect
20 void OpacityEffect::onRender(SkCanvas* canvas) const { in onRender()
35 SkRect OpacityEffect::onRevalidate(InvalidationController* ic, const SkMatrix& ctm) { in onRevalidate()
/external/skqp/experimental/skottie/
DSkottie.cpp134 auto opacityNode = sksg::OpacityEffect::Make(childNode); in AttachOpacity()
972 sk_sp<sksg::OpacityEffect> controlNode, in AttachLayer()
995 const sk_sp<sksg::OpacityEffect> fControlNode; in AttachLayer()
1004 auto controller_node = sksg::OpacityEffect::Make(std::move(layer)); in AttachLayer()
/external/skia/experimental/skottie/
DSkottie.cpp135 auto opacityNode = sksg::OpacityEffect::Make(childNode); in AttachOpacity()
1039 sk_sp<sksg::OpacityEffect> controlNode, in AttachLayer()
1062 const sk_sp<sksg::OpacityEffect> fControlNode; in AttachLayer()
1071 auto controller_node = sksg::OpacityEffect::Make(std::move(layer)); in AttachLayer()