Searched refs:PBV (Results 1 – 3 of 3) sorted by relevance
94 PBV = 0; in VertexProcessor()744 return PBV; in getViewTransform()830 PBV = PB * V; in updateTransform()834 PBVM[i] = PBV * M[i]; in updateTransform()846 PBV = PB * V; in updateTransform()850 PBVM[i] = PBV * M[i]; in updateTransform()860 PBV = PB * V; in updateTransform()864 PBVM[i] = PBV * M[i]; in updateTransform()875 PBVM[i] = PBV * M[i]; in updateTransform()
338 Matrix PBV; // P * B * V member in sw::VertexProcessor
337 …8IyxAhs3erNOtwUL7zgtaBndMigU5uUqu29zGGAxedvz9F9jgagsgI6dPD2f5mf741h\nNZbV2/PBV/eU0cklfbz31uYH0kuG0…