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Searched refs:PERF_HUD (Results 1 – 4 of 4) sorted by relevance

/external/swiftshader/src/Main/
DConfig.hpp20 #define PERF_HUD 0 // Display time spent on vertex, setup and pixel processing for each thread macro
/external/swiftshader/src/Renderer/
DRenderer.hpp395 #if PERF_HUD
484 #if PERF_HUD
DRenderer.cpp126 #if PERF_HUD in Renderer()
859 #if PERF_HUD in executeTask()
876 #if PERF_HUD in executeTask()
892 #if PERF_HUD in executeTask()
915 #if PERF_HUD in executeTask()
2641 #if PERF_HUD
/external/swiftshader/src/D3D9/
DDirect3DSwapChain9.cpp90 #if PERF_HUD in Present()