Searched refs:PERF_HUD (Results 1 – 4 of 4) sorted by relevance
20 #define PERF_HUD 0 // Display time spent on vertex, setup and pixel processing for each thread macro
395 #if PERF_HUD484 #if PERF_HUD
126 #if PERF_HUD in Renderer()859 #if PERF_HUD in executeTask()876 #if PERF_HUD in executeTask()892 #if PERF_HUD in executeTask()915 #if PERF_HUD in executeTask()2641 #if PERF_HUD
90 #if PERF_HUD in Present()