Searched refs:PREFREE_EMPTY_BUCKETS (Results 1 – 5 of 5) sorted by relevance
31 PREFREE_EMPTY_BUCKETS, // An empty bucket will be unlinked from the slot enumerator128 if (mode == PREFREE_EMPTY_BUCKETS) { in RemoveRange()216 if (mode == PREFREE_EMPTY_BUCKETS && in_bucket_count == 0) { in Iterate()
117 SlotSet::PREFREE_EMPTY_BUCKETS); in MoveEntriesToRememberedSet()
83 SlotSet::PREFREE_EMPTY_BUCKETS); in DeleteDuringGarbageCollection()
134 slots[page].Iterate(callback, SlotSet::PREFREE_EMPTY_BUCKETS); in Iterate()
3534 SlotSet::PREFREE_EMPTY_BUCKETS); in VisitLiveObjects()