Searched refs:PRIM_UNKNOWN (Results 1 – 4 of 4) sorted by relevance
1729 linked_shader->info.TessEval.PrimitiveMode = PRIM_UNKNOWN; in link_tes_in_layout_qualifiers()1754 if (shader->info.TessEval.PrimitiveMode != PRIM_UNKNOWN) { in link_tes_in_layout_qualifiers()1755 if (linked_shader->info.TessEval.PrimitiveMode != PRIM_UNKNOWN && in link_tes_in_layout_qualifiers()1806 if (linked_shader->info.TessEval.PrimitiveMode == PRIM_UNKNOWN) { in link_tes_in_layout_qualifiers()1920 linked_shader->info.Geom.InputType = PRIM_UNKNOWN; in link_gs_inout_layout_qualifiers()1921 linked_shader->info.Geom.OutputType = PRIM_UNKNOWN; in link_gs_inout_layout_qualifiers()1943 if (shader->info.Geom.InputType != PRIM_UNKNOWN) { in link_gs_inout_layout_qualifiers()1944 if (linked_shader->info.Geom.InputType != PRIM_UNKNOWN && in link_gs_inout_layout_qualifiers()1954 if (shader->info.Geom.OutputType != PRIM_UNKNOWN) { in link_gs_inout_layout_qualifiers()1955 if (linked_shader->info.Geom.OutputType != PRIM_UNKNOWN && in link_gs_inout_layout_qualifiers()[all …]
1731 shader->info.TessEval.PrimitiveMode = PRIM_UNKNOWN; in set_shader_inout_layout()1769 shader->info.Geom.InputType = PRIM_UNKNOWN; in set_shader_inout_layout()1775 shader->info.Geom.OutputType = PRIM_UNKNOWN; in set_shader_inout_layout()
98 #define PRIM_UNKNOWN (PRIM_MAX + 2) macro
1842 ctx->Driver.CurrentSavePrimitive = PRIM_UNKNOWN; in invalidate_saved_current_state()