Searched refs:RENDERTARGETS (Results 1 – 16 of 16) sorted by relevance
61 Vector4f c[RENDERTARGETS];62 RegisterArray<RENDERTARGETS, true> oC;89 void clampColor(Vector4f oC[RENDERTARGETS]);
75 for(int i = 0; i < RENDERTARGETS; i++) in applyShader()516 for(int i = 0; i < RENDERTARGETS; i++) in applyShader()523 for(int i = 0; i < RENDERTARGETS; i++) in applyShader()575 for(int index = 0; index < RENDERTARGETS; index++) in rasterOperation()727 void PixelProgram::clampColor(Vector4f oC[RENDERTARGETS]) in clampColor() argument729 for(int index = 0; index < RENDERTARGETS; index++) in clampColor()
50 …void PixelRoutine::quad(Pointer<Byte> cBuffer[RENDERTARGETS], Pointer<Byte> &zBuffer, Pointer<Byte… in quad() argument
184 unsigned int *colorBuffer[RENDERTARGETS];185 int colorPitchB[RENDERTARGETS];186 int colorSliceB[RENDERTARGETS];227 Surface *renderTarget[RENDERTARGETS];
467 Surface *renderTarget[RENDERTARGETS];468 unsigned int renderTargetLayer[RENDERTARGETS];531 int colorWriteMask[RENDERTARGETS]; // RGBA
95 Pointer<Byte> cBuffer[RENDERTARGETS]; in rasterize()99 for(int index = 0; index < RENDERTARGETS; index++) in rasterize()296 for(int index = 0; index < RENDERTARGETS; index++) in rasterize()
79 …unsigned int colorWriteMask : RENDERTARGETS * 4; // Four component bit mas…80 Format targetFormat[RENDERTARGETS];
223 for(int i = 0; i < RENDERTARGETS; ++i) in init()282 for(int i = 0; i < RENDERTARGETS; i++) in init()
603 for(int index = 0; index < RENDERTARGETS; index++) in draw()998 for(int i = 0; i < RENDERTARGETS; i++) in finishRendering()2163 for(int index = 0; index < RENDERTARGETS; index++) in isReadWriteTexture()
1020 for(int i = 0; i < RENDERTARGETS; i++) in update()
98 RENDERTARGETS = 8, enumerator
108 egl::Image *renderTarget[sw::RENDERTARGETS];
38 for(int i = 0; i < RENDERTARGETS; i++) in Device()152 for(int i = 0; i < RENDERTARGETS; i++) in ~Device()201 for(int i = 0; i < RENDERTARGETS; ++i) in clearColor()793 for(int i = 0; i < RENDERTARGETS; ++i) in bindViewport()
93 MAX_DRAW_BUFFERS = sw::RENDERTARGETS,
113 resources.MaxDrawBuffers = sw::RENDERTARGETS; in LLVMFuzzerTestOneInput()
3177 else if((requestedLocation + registerCount) > sw::RENDERTARGETS) in declareFragmentOutput()