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Searched refs:R_BIT (Results 1 – 9 of 9) sorted by relevance

/external/mesa3d/src/mesa/drivers/dri/r200/
Dr200_texstate.c1051 ((texGenEnabled & R_BIT) && planeR[0] != 0.0) || in r200_need_dis_texgen()
1058 ((texGenEnabled & R_BIT) && planeR[1] != 0.0) || in r200_need_dis_texgen()
1063 if (!(texGenEnabled & R_BIT)) { in r200_need_dis_texgen()
1067 needtgenable |= R_BIT; in r200_need_dis_texgen()
1073 ((texGenEnabled & R_BIT) && planeR[3] != 0.0)) { in r200_need_dis_texgen()
1128 if (texUnit->TexGenEnabled & R_BIT) { in r200_validate_texgen()
1174 if (needtgenable & (R_BIT)) { in r200_validate_texgen()
1185 (texUnit->TexGenEnabled & R_BIT) ? texUnit->GenR.ObjectPlane : I + 8, in r200_validate_texgen()
1202 if (needtgenable & (R_BIT)) { in r200_validate_texgen()
1212 (texUnit->TexGenEnabled & R_BIT) ? texUnit->GenR.EyePlane : I + 8, in r200_validate_texgen()
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/external/mesa3d/src/mesa/tnl/
Dt_vb_texgen.c431 if (texUnit->TexGenEnabled & R_BIT) { in texgen()
523 else if (texUnit->TexGenEnabled & R_BIT) in validate_texgen_stage()
534 if (texUnit->TexGenEnabled == (S_BIT|T_BIT|R_BIT)) { in validate_texgen_stage()
/external/mesa3d/src/mesa/drivers/dri/radeon/
Dradeon_texstate.c809 if ((texUnit->TexGenEnabled & (S_BIT|T_BIT|R_BIT|Q_BIT)) == 0) { in radeon_validate_texgen()
825 if ( ((texUnit->TexGenEnabled & R_BIT) && in radeon_validate_texgen()
844 if ((texUnit->TexGenEnabled & (R_BIT | Q_BIT)) != 0) { in radeon_validate_texgen()
Dradeon_maos_arrays.c269 if ( (ctx->Texture.Unit[unit].TexGenEnabled & (R_BIT | Q_BIT)) ) in radeonEmitArrays()
Dradeon_maos_verts.c355 if ( (ctx->Texture.Unit[unit].TexGenEnabled & (R_BIT | Q_BIT)) ) in radeonEmitArrays()
/external/mesa3d/src/mesa/main/
Dtexstate.c493 if (texUnit->TexGenEnabled & R_BIT) { in update_texgen()
Drastpos.c331 if (texUnit->TexGenEnabled & R_BIT) { in compute_texgen()
Dmtypes.h1073 #define R_BIT 4 macro
1075 #define STR_BITS (S_BIT | T_BIT | R_BIT)
Dattrib.c741 _mesa_set_enable(ctx, GL_TEXTURE_GEN_R, !!(genEnabled & R_BIT)); in pop_enable_group()
802 _mesa_set_enable(ctx, GL_TEXTURE_GEN_R, !!(unit->TexGenEnabled & R_BIT)); in pop_texture_group()