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Searched refs:SEPARATED (Results 1 – 4 of 4) sorted by relevance

/external/syslinux/com32/lua/src/
Dlgc.c795 resetbit(gch(o)->marked, SEPARATED); /* mark that it is not in 'tobefnz' */ in udata2finalize()
855 lua_assert(testbit(gch(curr)->marked, SEPARATED)); in separatetobefnz()
875 if (testbit(gch(o)->marked, SEPARATED) || /* obj. is already separated... */ in luaC_checkfinalizer()
891 l_setbit(ho->marked, SEPARATED); /* mark it as such */ in luaC_checkfinalizer()
Dlgc.h91 #define SEPARATED 4 /* object is in 'finobj' list or in 'tobefnz' */ macro
/external/deqp/external/openglcts/modules/gl/
Dgl4cEnhancedLayoutsTests.hpp3866 SEPARATED, enumerator
Dgl4cEnhancedLayoutsTests.cpp22447 case SEPARATED: in test()
22525 if (SEPARATED != test_case.m_case) in test()
22620 else if (SEPARATED == test_case.m_case) in test()
22696 test_Case test_case_sep = { SEPARATED, (Utils::Shader::STAGES)stage, type }; in test()