Searched refs:SL_LIST_MAGIC (Results 1 – 1 of 1) sorted by relevance
46 #define SL_LIST_MAGIC 0xfacade00LU macro107 list->magic = SL_LIST_MAGIC; in drmSLCreate()123 if (list->magic != SL_LIST_MAGIC) return -1; /* Bad magic */ in drmSLDestroy()143 if (list->magic != SL_LIST_MAGIC) return NULL; in SLLocate()162 if (list->magic != SL_LIST_MAGIC) return -1; /* Bad magic */ in drmSLInsert()194 if (list->magic != SL_LIST_MAGIC) return -1; /* Bad magic */ in drmSLDelete()261 if (list->magic != SL_LIST_MAGIC) return -1; /* Bad magic */ in drmSLNext()279 if (list->magic != SL_LIST_MAGIC) return -1; /* Bad magic */ in drmSLFirst()292 if (list->magic != SL_LIST_MAGIC) { in drmSLDump()294 list->magic, SL_LIST_MAGIC); in drmSLDump()