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Searched refs:SOURCE_CURRENT (Results 1 – 8 of 8) sorted by relevance

/external/swiftshader/src/Renderer/
DTextureStage.cpp43 secondArgument = SOURCE_CURRENT; in init()
44 thirdArgument = SOURCE_CURRENT; in init()
47 secondArgumentAlpha = SOURCE_CURRENT; in init()
48 thirdArgumentAlpha = SOURCE_CURRENT; in init()
262 else if(source == SOURCE_CURRENT) in usesAlpha()
370 …return uses(SOURCE_CURRENT) || (stageOperation == STAGE_BLENDCURRENTALPHA || stageOperationAlpha =… in usesCurrent()
DTextureStage.hpp70 SOURCE_CURRENT, enumerator
/external/swiftshader/src/OpenGL/libGLES_CM/
Dutilities.cpp828 case GL_PREVIOUS: return sw::TextureStage::SOURCE_CURRENT; in ConvertSourceArgument()
829 default: UNREACHABLE(argument); return sw::TextureStage::SOURCE_CURRENT; in ConvertSourceArgument()
DContext.cpp2116 device->setSecondArgument(unit, sw::TextureStage::SOURCE_CURRENT); // Cp in applyTextures()
2123 device->setSecondArgumentAlpha(unit, sw::TextureStage::SOURCE_CURRENT); // Ap in applyTextures()
2268 device->setFirstArgument(unit, sw::TextureStage::SOURCE_CURRENT); in applyTextures()
2272 device->setFirstArgumentAlpha(unit, sw::TextureStage::SOURCE_CURRENT); in applyTextures()
/external/swiftshader/src/OpenGL/libGL/
DContext.cpp2053 device->setSecondArgument(samplerIndex, sw::TextureStage::SOURCE_CURRENT); in applyTextures()
2058 device->setSecondArgumentAlpha(samplerIndex, sw::TextureStage::SOURCE_CURRENT); in applyTextures()
2068 device->setFirstArgument(samplerIndex, sw::TextureStage::SOURCE_CURRENT); in applyTextures()
2069 device->setSecondArgument(samplerIndex, sw::TextureStage::SOURCE_CURRENT); in applyTextures()
2073 device->setFirstArgumentAlpha(samplerIndex, sw::TextureStage::SOURCE_CURRENT); in applyTextures()
2074 device->setSecondArgumentAlpha(samplerIndex, sw::TextureStage::SOURCE_CURRENT); in applyTextures()
/external/swiftshader/src/Shader/
DPixelPipeline.cpp447 case TextureStage::SOURCE_CURRENT: arg1 = &current; break; in blendTexture()
460 case TextureStage::SOURCE_CURRENT: arg2 = &current; break; in blendTexture()
473 case TextureStage::SOURCE_CURRENT: arg3 = &current; break; in blendTexture()
819 case TextureStage::SOURCE_CURRENT: arg1 = &current; break; in blendTexture()
832 case TextureStage::SOURCE_CURRENT: arg2 = &current; break; in blendTexture()
845 case TextureStage::SOURCE_CURRENT: arg3 = &current; break; in blendTexture()
/external/swiftshader/src/D3D8/
DDirect3DDevice8.cpp3250 renderer->setFirstArgument(stage, sw::TextureStage::SOURCE_CURRENT); in SetTextureStageState()
3293 renderer->setSecondArgument(stage, sw::TextureStage::SOURCE_CURRENT); in SetTextureStageState()
3421 renderer->setFirstArgumentAlpha(stage, sw::TextureStage::SOURCE_CURRENT); in SetTextureStageState()
3464 renderer->setSecondArgumentAlpha(stage, sw::TextureStage::SOURCE_CURRENT); in SetTextureStageState()
3725 renderer->setThirdArgument(stage, sw::TextureStage::SOURCE_CURRENT); in SetTextureStageState()
3771 renderer->setThirdArgumentAlpha(stage, sw::TextureStage::SOURCE_CURRENT); in SetTextureStageState()
/external/swiftshader/src/D3D9/
DDirect3DDevice9.cpp4621 renderer->setFirstArgument(stage, sw::TextureStage::SOURCE_CURRENT); in SetTextureStageState()
4667 renderer->setSecondArgument(stage, sw::TextureStage::SOURCE_CURRENT); in SetTextureStageState()
4798 renderer->setFirstArgumentAlpha(stage, sw::TextureStage::SOURCE_CURRENT); in SetTextureStageState()
4844 renderer->setSecondArgumentAlpha(stage, sw::TextureStage::SOURCE_CURRENT); in SetTextureStageState()
4955 renderer->setThirdArgument(stage, sw::TextureStage::SOURCE_CURRENT); in SetTextureStageState()
5001 renderer->setThirdArgumentAlpha(stage, sw::TextureStage::SOURCE_CURRENT); in SetTextureStageState()