Searched refs:SOURCE_TEXTURE (Results 1 – 8 of 8) sorted by relevance
/external/swiftshader/src/Renderer/ |
D | TextureStage.cpp | 42 firstArgument = SOURCE_TEXTURE; in init() 255 if(source == SOURCE_TEXTURE) in usesAlpha() 385 return uses(SOURCE_TEXTURE) || in usesTexture()
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D | TextureStage.hpp | 68 SOURCE_TEXTURE, enumerator
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/external/swiftshader/src/Shader/ |
D | PixelPipeline.cpp | 445 case TextureStage::SOURCE_TEXTURE: arg1 = &texture; break; in blendTexture() 458 case TextureStage::SOURCE_TEXTURE: arg2 = &texture; break; in blendTexture() 471 case TextureStage::SOURCE_TEXTURE: arg3 = &texture; break; in blendTexture() 817 case TextureStage::SOURCE_TEXTURE: arg1 = &texture; break; in blendTexture() 830 case TextureStage::SOURCE_TEXTURE: arg2 = &texture; break; in blendTexture() 843 case TextureStage::SOURCE_TEXTURE: arg3 = &texture; break; in blendTexture()
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/external/swiftshader/src/D3D8/ |
D | Direct3DDevice8.cpp | 3253 renderer->setFirstArgument(stage, sw::TextureStage::SOURCE_TEXTURE); in SetTextureStageState() 3296 renderer->setSecondArgument(stage, sw::TextureStage::SOURCE_TEXTURE); in SetTextureStageState() 3424 renderer->setFirstArgumentAlpha(stage, sw::TextureStage::SOURCE_TEXTURE); in SetTextureStageState() 3467 renderer->setSecondArgumentAlpha(stage, sw::TextureStage::SOURCE_TEXTURE); in SetTextureStageState() 3737 renderer->setThirdArgument(stage, sw::TextureStage::SOURCE_TEXTURE); in SetTextureStageState() 3774 renderer->setThirdArgumentAlpha(stage, sw::TextureStage::SOURCE_TEXTURE); in SetTextureStageState()
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | utilities.cpp | 825 case GL_TEXTURE: return sw::TextureStage::SOURCE_TEXTURE; in ConvertSourceArgument()
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D | Context.cpp | 2114 device->setFirstArgument(unit, sw::TextureStage::SOURCE_TEXTURE); // Cs in applyTextures() 2121 device->setFirstArgumentAlpha(unit, sw::TextureStage::SOURCE_TEXTURE); // As in applyTextures()
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/external/swiftshader/src/D3D9/ |
D | Direct3DDevice9.cpp | 4624 renderer->setFirstArgument(stage, sw::TextureStage::SOURCE_TEXTURE); in SetTextureStageState() 4670 renderer->setSecondArgument(stage, sw::TextureStage::SOURCE_TEXTURE); in SetTextureStageState() 4801 renderer->setFirstArgumentAlpha(stage, sw::TextureStage::SOURCE_TEXTURE); in SetTextureStageState() 4847 renderer->setSecondArgumentAlpha(stage, sw::TextureStage::SOURCE_TEXTURE); in SetTextureStageState() 4967 renderer->setThirdArgument(stage, sw::TextureStage::SOURCE_TEXTURE); in SetTextureStageState() 5004 renderer->setThirdArgumentAlpha(stage, sw::TextureStage::SOURCE_TEXTURE); in SetTextureStageState()
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/external/swiftshader/src/OpenGL/libGL/ |
D | Context.cpp | 2052 device->setFirstArgument(samplerIndex, sw::TextureStage::SOURCE_TEXTURE); in applyTextures() 2057 device->setFirstArgumentAlpha(samplerIndex, sw::TextureStage::SOURCE_TEXTURE); in applyTextures()
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