Home
last modified time | relevance | path

Searched refs:STATE_AMBIENT (Results 1 – 5 of 5) sorted by relevance

/external/mesa3d/src/mesa/program/
Dprog_statevars.h83 STATE_AMBIENT, enumerator
Dprog_statevars.c76 case STATE_AMBIENT: in _mesa_fetch_state()
105 case STATE_AMBIENT: in _mesa_fetch_state()
182 case STATE_AMBIENT: in _mesa_fetch_state()
823 case STATE_AMBIENT: in append_token()
Dprogram_parse.y1347 $$ = STATE_AMBIENT;
/external/mesa3d/src/compiler/glsl/
Dbuiltin_variables.cpp67 {"ambient", {STATE_MATERIAL, 0, STATE_AMBIENT}, SWIZZLE_XYZW},
75 {"ambient", {STATE_MATERIAL, 1, STATE_AMBIENT}, SWIZZLE_XYZW},
82 {"ambient", {STATE_LIGHT, 0, STATE_AMBIENT}, SWIZZLE_XYZW},
113 {"ambient", {STATE_LIGHTPROD, 0, 0, STATE_AMBIENT}, SWIZZLE_XYZW},
119 {"ambient", {STATE_LIGHTPROD, 0, 1, STATE_AMBIENT}, SWIZZLE_XYZW},
/external/mesa3d/src/mesa/main/
Dffvertex_prog.c845 return (property - STATE_AMBIENT) * 2 + side; in material_attrib()
904 struct ureg material_ambient = get_material(p, side, STATE_AMBIENT); in get_scenecolor()
1174 struct ureg ambient = get_lightprod(p, i, 0, STATE_AMBIENT); in build_lighting()
1229 struct ureg ambient = get_lightprod(p, i, 1, STATE_AMBIENT); in build_lighting()