Searched refs:STATE_CONNECTED (Results 1 – 11 of 11) sorted by relevance
157 state_ = STATE_CONNECTED; in SetDestination()158 dest_->state_ = STATE_CONNECTED; in SetDestination()161 } else if (state_ == STATE_CONNECTED && !dest) { in SetDestination()199 if (state_ != STATE_CONNECTED) { in SendPacket()315 enum State { STATE_INIT, STATE_CONNECTING, STATE_CONNECTED }; enumerator
39 STATE_CONNECTED, // Socket connected, ready to send stun requests. enumerator82 return state_ == STATE_READY || state_ == STATE_CONNECTED; in connected()
362 state_ = STATE_CONNECTED; in CreateTurnClientSocket()401 state_ = STATE_CONNECTED; // It is ready to send stun requests. in OnSocketConnect()
51 return CheckConnState(AsyncPacketSocket::STATE_CONNECTED); in CheckConnected()
74 STATE_CONNECTED enumerator
104 return STATE_CONNECTED; in GetState()
124 new int[] {BluetoothProfile.STATE_CONNECTED, in bluetoothMapGetConnectedDevices()
185 new int[] { BluetoothProfile.STATE_CONNECTED, in bluetoothA2dpGetConnectedDevices()
198 new int[]{BluetoothProfile.STATE_CONNECTED, in bluetoothMapClientGetConnectedDevices()
1043 if (newState == BluetoothProfile.STATE_CONNECTED) { in onConnectionStateChange()
2037 if (newState == BluetoothProfile.STATE_CONNECTED) { in onConnectionStateChange()