Searched refs:SamplersValidated (Results 1 – 3 of 3) sorted by relevance
78 shProg->SamplersValidated = GL_TRUE; in _mesa_update_shader_textures_used()96 shProg->SamplersValidated = GL_FALSE; in _mesa_update_shader_textures_used()
1061 if (!shProg->SamplersValidated) { in _mesa_sampler_uniforms_are_valid()
2847 GLboolean SamplersValidated; /**< Samplers validated against texture units? */ member