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Searched refs:Shading (Results 1 – 20 of 20) sorted by relevance

/external/mesa3d/docs/specs/
DMESA_shader_debug.spec37 The extension is written against the OpenGL Shading Language 1.10
224 Additions to Chapter 9 of the OpenGL Shading Language 1.10 Specification
225 (Shading Language Grammar)
229 Additions to Chapter 10 of the OpenGL Shading Language 1.10
DMESA_shader_integer_functions.txt35 Shading Language Specification.
53 This extension provides a set of new features to the OpenGL Shading
55 of version 1.30 of the OpenGL Shading Language. Shaders
130 Modifications to The OpenGL Shading Language Specification, Version 1.50
140 New preprocessor #defines are added to the OpenGL Shading Language:
418 of implicit conversions supported in the OpenGL Shading Language. If more
433 of implicit conversions supported in the OpenGL Shading Language. If more
DEXT_shader_samples_identical.txt81 Modifications to The OpenGL Shading Language Specification, Version 4.50.5
88 A new preprocessor #define is added to the OpenGL Shading Language:
DEXT_shader_integer_mix.spec76 Modifications to The OpenGL Shading Language Specification, Version 4.40
DMESA_texture_signed_rgba.spec134 etc.) or the OpenGL Shading Language, these signed formats will
/external/pdfium/xfa/fxgraphics/
Dcxfa_gecolor.h17 enum Type { Invalid, Solid, Pattern, Shading }; enumerator
35 ASSERT(m_type == Shading); in GetShading()
Dcxfa_gecolor.cpp21 : m_type(Shading), m_argb(0) { in CXFA_GEColor()
39 case Shading: in operator =()
Dcxfa_graphics.cpp260 case CXFA_GEColor::Shading: in RenderDeviceFillPath()
/external/pdfium/testing/resources/
Dbug_547706.in30 << /PatternType 2 /Shading 8 0 R >>
Dbug_551460.in34 /Shading <<
/external/mesa3d/src/gallium/docs/source/
Dglossary.rst34 GL Shading Language. The official, common high-level shader language used
/external/deqp/external/openglcts/docs/specs/
DCTS_ARB_shader_draw_parameters.txt29 - version 4.30 Shading Language Specification,
DCTS_ARB_shader_ballot.txt28 - Revision 5 of the version 4.50 of the OpenGL Shading Language Specification
DCTS_ARB_fragment_shader_interlock.txt29 - version 4.50 (revision 5) Shading Language Specification,
/external/skqp/src/sksl/
DREADME4 SkSL ("Skia Shading Language") is a variant of GLSL which is used as Skia's
/external/mesa3d/src/mesa/drivers/dri/common/xmlpool/
Dde.po155 msgstr "Nachbearbeitungsfilter für Cell Shading"
/external/skia/src/sksl/
DREADME4 SkSL ("Skia Shading Language") is a variant of GLSL which is used as Skia's
/external/mesa3d/src/gallium/docs/source/cso/
Drasterizer.rst43 Shading section in clamp_fragment_color
/external/swiftshader/third_party/PowerVR_SDK/Examples/Beginner/01_HelloAPI/OGLES2/
DOGLES2HelloAPI_OSX.mm339 …These shaders are written in GL Shading Language ES: http://www.khronos.org/registry/gles/specs/2.…
/external/mesa3d/docs/
DVERSIONS1439 - OpenGL Shading Language support through GL_ARB_shader_objects,