Searched refs:Shading (Results 1 – 20 of 20) sorted by relevance
/external/mesa3d/docs/specs/ |
D | MESA_shader_debug.spec | 37 The extension is written against the OpenGL Shading Language 1.10 224 Additions to Chapter 9 of the OpenGL Shading Language 1.10 Specification 225 (Shading Language Grammar) 229 Additions to Chapter 10 of the OpenGL Shading Language 1.10
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D | MESA_shader_integer_functions.txt | 35 Shading Language Specification. 53 This extension provides a set of new features to the OpenGL Shading 55 of version 1.30 of the OpenGL Shading Language. Shaders 130 Modifications to The OpenGL Shading Language Specification, Version 1.50 140 New preprocessor #defines are added to the OpenGL Shading Language: 418 of implicit conversions supported in the OpenGL Shading Language. If more 433 of implicit conversions supported in the OpenGL Shading Language. If more
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D | EXT_shader_samples_identical.txt | 81 Modifications to The OpenGL Shading Language Specification, Version 4.50.5 88 A new preprocessor #define is added to the OpenGL Shading Language:
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D | EXT_shader_integer_mix.spec | 76 Modifications to The OpenGL Shading Language Specification, Version 4.40
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D | MESA_texture_signed_rgba.spec | 134 etc.) or the OpenGL Shading Language, these signed formats will
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/external/pdfium/xfa/fxgraphics/ |
D | cxfa_gecolor.h | 17 enum Type { Invalid, Solid, Pattern, Shading }; enumerator 35 ASSERT(m_type == Shading); in GetShading()
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D | cxfa_gecolor.cpp | 21 : m_type(Shading), m_argb(0) { in CXFA_GEColor() 39 case Shading: in operator =()
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D | cxfa_graphics.cpp | 260 case CXFA_GEColor::Shading: in RenderDeviceFillPath()
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/external/pdfium/testing/resources/ |
D | bug_547706.in | 30 << /PatternType 2 /Shading 8 0 R >>
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D | bug_551460.in | 34 /Shading <<
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/external/mesa3d/src/gallium/docs/source/ |
D | glossary.rst | 34 GL Shading Language. The official, common high-level shader language used
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/external/deqp/external/openglcts/docs/specs/ |
D | CTS_ARB_shader_draw_parameters.txt | 29 - version 4.30 Shading Language Specification,
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D | CTS_ARB_shader_ballot.txt | 28 - Revision 5 of the version 4.50 of the OpenGL Shading Language Specification
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D | CTS_ARB_fragment_shader_interlock.txt | 29 - version 4.50 (revision 5) Shading Language Specification,
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/external/skqp/src/sksl/ |
D | README | 4 SkSL ("Skia Shading Language") is a variant of GLSL which is used as Skia's
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/external/mesa3d/src/mesa/drivers/dri/common/xmlpool/ |
D | de.po | 155 msgstr "Nachbearbeitungsfilter für Cell Shading"
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/external/skia/src/sksl/ |
D | README | 4 SkSL ("Skia Shading Language") is a variant of GLSL which is used as Skia's
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/external/mesa3d/src/gallium/docs/source/cso/ |
D | rasterizer.rst | 43 Shading section in clamp_fragment_color
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/external/swiftshader/third_party/PowerVR_SDK/Examples/Beginner/01_HelloAPI/OGLES2/ |
D | OGLES2HelloAPI_OSX.mm | 339 …These shaders are written in GL Shading Language ES: http://www.khronos.org/registry/gles/specs/2.…
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/external/mesa3d/docs/ |
D | VERSIONS | 1439 - OpenGL Shading Language support through GL_ARB_shader_objects,
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