Searched refs:SkSumPathEffect (Results 1 – 4 of 4) sorted by relevance
/external/skqp/src/core/ |
D | SkPathEffect.cpp | 150 class SkSumPathEffect : public SkPairPathEffect { class 164 return sk_sp<SkPathEffect>(new SkSumPathEffect(first, second)); in Make() 176 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkSumPathEffect) in SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS() argument 183 SkSumPathEffect(sk_sp<SkPathEffect> first, sk_sp<SkPathEffect> second) in SkSumPathEffect() function in SkSumPathEffect 188 SkSumPathEffect(const SkSumPathEffect&); 189 SkSumPathEffect& operator=(const SkSumPathEffect&); 195 sk_sp<SkFlattenable> SkSumPathEffect::CreateProc(SkReadBuffer& buffer) { in CreateProc() 198 return SkSumPathEffect::Make(pe0, pe1); in CreateProc() 202 void SkSumPathEffect::toString(SkString* str) const { in toString() 212 return SkSumPathEffect::Make(std::move(first), std::move(second)); in MakeSum() [all …]
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/external/skia/src/core/ |
D | SkPathEffect.cpp | 150 class SkSumPathEffect : public SkPairPathEffect { class 164 return sk_sp<SkPathEffect>(new SkSumPathEffect(first, second)); in Make() 176 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkSumPathEffect) in SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS() argument 183 SkSumPathEffect(sk_sp<SkPathEffect> first, sk_sp<SkPathEffect> second) in SkSumPathEffect() function in SkSumPathEffect 188 SkSumPathEffect(const SkSumPathEffect&); 189 SkSumPathEffect& operator=(const SkSumPathEffect&); 195 sk_sp<SkFlattenable> SkSumPathEffect::CreateProc(SkReadBuffer& buffer) { in CreateProc() 198 return SkSumPathEffect::Make(pe0, pe1); in CreateProc() 202 void SkSumPathEffect::toString(SkString* str) const { in toString() 212 return SkSumPathEffect::Make(std::move(first), std::move(second)); in MakeSum() [all …]
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/external/skqp/site/user/api/ |
D | skpaint_overview.md | 197 * SkSumPathEffect: a pathEffect whose effect is to apply two effects,
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/external/skia/site/user/api/ |
D | skpaint_overview.md | 197 * SkSumPathEffect: a pathEffect whose effect is to apply two effects,
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