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Searched refs:SmoothStep (Results 1 – 6 of 6) sorted by relevance

/external/spirv-llvm/lib/SPIRV/
DOCLUtil.h183 const static char SmoothStep[] = "smoothstep"; variable
DOCL20ToSPIRV.cpp498 DemangledName == kOCLBuiltinName::SmoothStep || in visitCallInst()
1410 } else if (DemangledName == kOCLBuiltinName::SmoothStep) { in visitCallScalToVec()
/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/
DvktShaderBuiltinPrecisionTests.cpp3297 class SmoothStep : public DerivedFunc<Signature<float, float, float, float> > class
5195 addScalarFactory<SmoothStep>(*funcs); in createComputeOnlyBuiltinCases()
/external/deqp/modules/glshared/
DglsBuiltinPrecisionTests.cpp3382 class SmoothStep : public DerivedFunc<Signature<float, float, float, float> > class
5353 addScalarFactory<SmoothStep>(*funcs); in createES3BuiltinCases()
/external/skqp/src/sksl/
DSkSLSPIRVCodeGenerator.cpp76 fIntrinsicMap[String("smoothstep")] = ALL_GLSL(SmoothStep); in setupIntrinsics()
/external/skia/src/sksl/
DSkSLSPIRVCodeGenerator.cpp76 fIntrinsicMap[String("smoothstep")] = ALL_GLSL(SmoothStep); in setupIntrinsics()