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Searched refs:Specular (Results 1 – 20 of 20) sorted by relevance

/external/mesa3d/src/mesa/main/
Dlight.c122 if (TEST_EQ_4V(light->Specular, params)) in _mesa_light()
125 COPY_4V( light->Specular, params ); in _mesa_light()
340 COPY_4V( params, ctx->Light.Light[l].Specular ); in _mesa_GetLightfv()
395 params[0] = FLOAT_TO_INT(ctx->Light.Light[l].Specular[0]); in _mesa_GetLightiv()
396 params[1] = FLOAT_TO_INT(ctx->Light.Light[l].Specular[1]); in _mesa_GetLightiv()
397 params[2] = FLOAT_TO_INT(ctx->Light.Light[l].Specular[2]); in _mesa_GetLightiv()
398 params[3] = FLOAT_TO_INT(ctx->Light.Light[l].Specular[3]); in _mesa_GetLightiv()
684 SCALE_3V( light->_MatSpecular[0], light->Specular, in _mesa_update_material()
694 SCALE_3V( light->_MatSpecular[1], light->Specular, in _mesa_update_material()
1128 ASSIGN_4V( l->Specular, 1.0, 1.0, 1.0, 1.0 ); in init_light()
[all …]
Dmtypes.h342 GLfloat Specular[4]; /**< specular color */ member
Dattrib.c1157 _mesa_light(ctx, i, GL_SPECULAR, l->Specular ); in _mesa_PopAttrib()
/external/mesa3d/src/gallium/state_trackers/nine/
Dnine_dump.c303 lit->Specular.r,lit->Specular.r,lit->Specular.g,lit->Specular.a, in nine_dump_D3DLIGHT9()
322 mat->Specular.r,mat->Specular.r,mat->Specular.g,mat->Specular.a, in nine_dump_D3DMATERIAL9()
Dnine_ff.c1910 memcpy(&dst[22], &mtl->Specular, 4 * sizeof(float)); in nine_ff_load_lights()
1930 memcpy(&dst[34 + l * 8].x, &light->Specular, sizeof(light->Specular)); in nine_ff_load_lights()
/external/swiftshader/src/D3D8/
DDirect3DDevice8.cpp110 material.Specular.r = 0.0f; in Direct3DDevice8()
111 material.Specular.g = 0.0f; in Direct3DDevice8()
112 material.Specular.b = 0.0f; in Direct3DDevice8()
113 material.Specular.a = 0.0f; in Direct3DDevice8()
1727 light.Specular.r = 0; in LightEnable()
1728 light.Specular.g = 0; in LightEnable()
1729 light.Specular.b = 0; in LightEnable()
1730 light.Specular.a = 0; in LightEnable()
2221 …ialSpecular(sw::Color<float>(material->Specular.r, material->Specular.g, material->Specular.b, mat… in SetMaterial()
4624 sw::Color<float> specular(l.Specular.r, l.Specular.g, l.Specular.b, l.Specular.a); in bindLights()
DDirect3DDevice8.hpp196 Specular = light.Specular; in operator =()
/external/swiftshader/src/D3D9/
DDirect3DDevice9.cpp122 material.Specular.r = 0.0f; in Direct3DDevice9()
123 material.Specular.g = 0.0f; in Direct3DDevice9()
124 material.Specular.b = 0.0f; in Direct3DDevice9()
125 material.Specular.a = 0.0f; in Direct3DDevice9()
2176 light.Specular.r = 0; in LightEnable()
2177 light.Specular.g = 0; in LightEnable()
2178 light.Specular.b = 0; in LightEnable()
2179 light.Specular.a = 0; in LightEnable()
2849 …ialSpecular(sw::Color<float>(material->Specular.r, material->Specular.g, material->Specular.b, mat… in SetMaterial()
5945 sw::Color<float> specular(l.Specular.r, l.Specular.g, l.Specular.b, l.Specular.a); in bindLights()
DDirect3DDevice9.hpp230 Specular = light.Specular; in operator =()
/external/mesa3d/src/mesa/x86/
Dgen_matypes.c214 OFFSET( "LIGHT_SPECULAR ", struct gl_light, Specular ); in main()
/external/swiftshader/include/Direct3D/
Dd3d8types.h155 D3DCOLORVALUE Specular; /* Specular 'shininess' */ member
170 D3DCOLORVALUE Specular; /* Specular color of light */ member
/external/mesa3d/src/mesa/program/
Dprog_statevars.c112 COPY_4V(value, ctx->Light.Light[ln].Specular); in _mesa_fetch_state()
200 value[i] = ctx->Light.Light[ln].Specular[i] * in _mesa_fetch_state()
/external/mesa3d/src/mesa/drivers/dri/nouveau/
Dnv20_state_tnl.c315 l->Specular : in nv20_emit_material_specular()
Dnv10_state_tnl.c396 l->Specular : in nv10_emit_material_specular()
/external/mesa3d/include/D3D9/
Dd3d9types.h1621 D3DCOLORVALUE Specular; member
1648 D3DCOLORVALUE Specular; member
/external/mesa3d/src/mesa/drivers/dri/radeon/
Dradeon_state_init.c880 ctx->Driver.Lightfv( ctx, p, GL_SPECULAR, l->Specular ); in radeonInitState()
Dradeon_state.c695 COPY_4V( &fcmd[LIT_SPECULAR_RED], l->Specular ); in update_light_colors()
/external/mesa3d/src/mesa/drivers/dri/r200/
Dr200_state_init.c1225 ctx->Driver.Lightfv( ctx, p, GL_SPECULAR, l->Specular ); in r200InitState()
Dr200_state.c879 COPY_4V( &fcmd[LIT_SPECULAR_RED], l->Specular ); in update_light_colors()
/external/mesa3d/docs/
DVERSIONS701 - Specular highlights weren't always in the right place