/external/mesa3d/src/mesa/main/ |
D | light.c | 122 if (TEST_EQ_4V(light->Specular, params)) in _mesa_light() 125 COPY_4V( light->Specular, params ); in _mesa_light() 340 COPY_4V( params, ctx->Light.Light[l].Specular ); in _mesa_GetLightfv() 395 params[0] = FLOAT_TO_INT(ctx->Light.Light[l].Specular[0]); in _mesa_GetLightiv() 396 params[1] = FLOAT_TO_INT(ctx->Light.Light[l].Specular[1]); in _mesa_GetLightiv() 397 params[2] = FLOAT_TO_INT(ctx->Light.Light[l].Specular[2]); in _mesa_GetLightiv() 398 params[3] = FLOAT_TO_INT(ctx->Light.Light[l].Specular[3]); in _mesa_GetLightiv() 684 SCALE_3V( light->_MatSpecular[0], light->Specular, in _mesa_update_material() 694 SCALE_3V( light->_MatSpecular[1], light->Specular, in _mesa_update_material() 1128 ASSIGN_4V( l->Specular, 1.0, 1.0, 1.0, 1.0 ); in init_light() [all …]
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D | mtypes.h | 342 GLfloat Specular[4]; /**< specular color */ member
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D | attrib.c | 1157 _mesa_light(ctx, i, GL_SPECULAR, l->Specular ); in _mesa_PopAttrib()
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/external/mesa3d/src/gallium/state_trackers/nine/ |
D | nine_dump.c | 303 lit->Specular.r,lit->Specular.r,lit->Specular.g,lit->Specular.a, in nine_dump_D3DLIGHT9() 322 mat->Specular.r,mat->Specular.r,mat->Specular.g,mat->Specular.a, in nine_dump_D3DMATERIAL9()
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D | nine_ff.c | 1910 memcpy(&dst[22], &mtl->Specular, 4 * sizeof(float)); in nine_ff_load_lights() 1930 memcpy(&dst[34 + l * 8].x, &light->Specular, sizeof(light->Specular)); in nine_ff_load_lights()
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/external/swiftshader/src/D3D8/ |
D | Direct3DDevice8.cpp | 110 material.Specular.r = 0.0f; in Direct3DDevice8() 111 material.Specular.g = 0.0f; in Direct3DDevice8() 112 material.Specular.b = 0.0f; in Direct3DDevice8() 113 material.Specular.a = 0.0f; in Direct3DDevice8() 1727 light.Specular.r = 0; in LightEnable() 1728 light.Specular.g = 0; in LightEnable() 1729 light.Specular.b = 0; in LightEnable() 1730 light.Specular.a = 0; in LightEnable() 2221 …ialSpecular(sw::Color<float>(material->Specular.r, material->Specular.g, material->Specular.b, mat… in SetMaterial() 4624 sw::Color<float> specular(l.Specular.r, l.Specular.g, l.Specular.b, l.Specular.a); in bindLights()
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D | Direct3DDevice8.hpp | 196 Specular = light.Specular; in operator =()
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/external/swiftshader/src/D3D9/ |
D | Direct3DDevice9.cpp | 122 material.Specular.r = 0.0f; in Direct3DDevice9() 123 material.Specular.g = 0.0f; in Direct3DDevice9() 124 material.Specular.b = 0.0f; in Direct3DDevice9() 125 material.Specular.a = 0.0f; in Direct3DDevice9() 2176 light.Specular.r = 0; in LightEnable() 2177 light.Specular.g = 0; in LightEnable() 2178 light.Specular.b = 0; in LightEnable() 2179 light.Specular.a = 0; in LightEnable() 2849 …ialSpecular(sw::Color<float>(material->Specular.r, material->Specular.g, material->Specular.b, mat… in SetMaterial() 5945 sw::Color<float> specular(l.Specular.r, l.Specular.g, l.Specular.b, l.Specular.a); in bindLights()
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D | Direct3DDevice9.hpp | 230 Specular = light.Specular; in operator =()
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/external/mesa3d/src/mesa/x86/ |
D | gen_matypes.c | 214 OFFSET( "LIGHT_SPECULAR ", struct gl_light, Specular ); in main()
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/external/swiftshader/include/Direct3D/ |
D | d3d8types.h | 155 D3DCOLORVALUE Specular; /* Specular 'shininess' */ member 170 D3DCOLORVALUE Specular; /* Specular color of light */ member
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/external/mesa3d/src/mesa/program/ |
D | prog_statevars.c | 112 COPY_4V(value, ctx->Light.Light[ln].Specular); in _mesa_fetch_state() 200 value[i] = ctx->Light.Light[ln].Specular[i] * in _mesa_fetch_state()
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/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
D | nv20_state_tnl.c | 315 l->Specular : in nv20_emit_material_specular()
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D | nv10_state_tnl.c | 396 l->Specular : in nv10_emit_material_specular()
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/external/mesa3d/include/D3D9/ |
D | d3d9types.h | 1621 D3DCOLORVALUE Specular; member 1648 D3DCOLORVALUE Specular; member
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/external/mesa3d/src/mesa/drivers/dri/radeon/ |
D | radeon_state_init.c | 880 ctx->Driver.Lightfv( ctx, p, GL_SPECULAR, l->Specular ); in radeonInitState()
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D | radeon_state.c | 695 COPY_4V( &fcmd[LIT_SPECULAR_RED], l->Specular ); in update_light_colors()
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/external/mesa3d/src/mesa/drivers/dri/r200/ |
D | r200_state_init.c | 1225 ctx->Driver.Lightfv( ctx, p, GL_SPECULAR, l->Specular ); in r200InitState()
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D | r200_state.c | 879 COPY_4V( &fcmd[LIT_SPECULAR_RED], l->Specular ); in update_light_colors()
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/external/mesa3d/docs/ |
D | VERSIONS | 701 - Specular highlights weren't always in the right place
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