Searched refs:SubroutineUniformRemapTable (Results 1 – 4 of 4) sorted by relevance
1161 assert(p->sh.SubroutineUniformRemapTable[element_loc] == in link_setup_uniform_remap_tables()1163 p->sh.SubroutineUniformRemapTable[element_loc] = in link_setup_uniform_remap_tables()1189 p->sh.SubroutineUniformRemapTable = in link_setup_uniform_remap_tables()1191 p->sh.SubroutineUniformRemapTable, in link_setup_uniform_remap_tables()1196 p->sh.SubroutineUniformRemapTable[p->sh.NumSubroutineUniformRemapTable + k] = in link_setup_uniform_remap_tables()
3171 if (p->sh.SubroutineUniformRemapTable[j] == INACTIVE_UNIFORM_EXPLICIT_LOCATION) in link_calculate_subroutine_compat()3174 struct gl_uniform_storage *uni = p->sh.SubroutineUniformRemapTable[j]; in link_calculate_subroutine_compat()3339 p->sh.SubroutineUniformRemapTable = in reserve_subroutine_explicit_locations()3340 reralloc(p, p->sh.SubroutineUniformRemapTable, in reserve_subroutine_explicit_locations()3344 if (!p->sh.SubroutineUniformRemapTable) { in reserve_subroutine_explicit_locations()3351 p->sh.SubroutineUniformRemapTable[i] = NULL; in reserve_subroutine_explicit_locations()3360 if (p->sh.SubroutineUniformRemapTable[loc] == INACTIVE_UNIFORM_EXPLICIT_LOCATION) { in reserve_subroutine_explicit_locations()3377 p->sh.SubroutineUniformRemapTable[loc] = INACTIVE_UNIFORM_EXPLICIT_LOCATION; in reserve_subroutine_explicit_locations()
2630 struct gl_uniform_storage *uni = p->sh.SubroutineUniformRemapTable[i]; in _mesa_UniformSubroutinesuiv()2848 struct gl_uniform_storage *uni = p->sh.SubroutineUniformRemapTable[i]; in _mesa_shader_write_subroutine_index()2892 struct gl_uniform_storage *uni = p->sh.SubroutineUniformRemapTable[i]; in _mesa_program_init_subroutine_defaults()
1976 struct gl_uniform_storage **SubroutineUniformRemapTable; member