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Searched refs:SubroutineUniformRemapTable (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/compiler/glsl/
Dlink_uniforms.cpp1161 assert(p->sh.SubroutineUniformRemapTable[element_loc] == in link_setup_uniform_remap_tables()
1163 p->sh.SubroutineUniformRemapTable[element_loc] = in link_setup_uniform_remap_tables()
1189 p->sh.SubroutineUniformRemapTable = in link_setup_uniform_remap_tables()
1191 p->sh.SubroutineUniformRemapTable, in link_setup_uniform_remap_tables()
1196 p->sh.SubroutineUniformRemapTable[p->sh.NumSubroutineUniformRemapTable + k] = in link_setup_uniform_remap_tables()
Dlinker.cpp3171 if (p->sh.SubroutineUniformRemapTable[j] == INACTIVE_UNIFORM_EXPLICIT_LOCATION) in link_calculate_subroutine_compat()
3174 struct gl_uniform_storage *uni = p->sh.SubroutineUniformRemapTable[j]; in link_calculate_subroutine_compat()
3339 p->sh.SubroutineUniformRemapTable = in reserve_subroutine_explicit_locations()
3340 reralloc(p, p->sh.SubroutineUniformRemapTable, in reserve_subroutine_explicit_locations()
3344 if (!p->sh.SubroutineUniformRemapTable) { in reserve_subroutine_explicit_locations()
3351 p->sh.SubroutineUniformRemapTable[i] = NULL; in reserve_subroutine_explicit_locations()
3360 if (p->sh.SubroutineUniformRemapTable[loc] == INACTIVE_UNIFORM_EXPLICIT_LOCATION) { in reserve_subroutine_explicit_locations()
3377 p->sh.SubroutineUniformRemapTable[loc] = INACTIVE_UNIFORM_EXPLICIT_LOCATION; in reserve_subroutine_explicit_locations()
/external/mesa3d/src/mesa/main/
Dshaderapi.c2630 struct gl_uniform_storage *uni = p->sh.SubroutineUniformRemapTable[i]; in _mesa_UniformSubroutinesuiv()
2848 struct gl_uniform_storage *uni = p->sh.SubroutineUniformRemapTable[i]; in _mesa_shader_write_subroutine_index()
2892 struct gl_uniform_storage *uni = p->sh.SubroutineUniformRemapTable[i]; in _mesa_program_init_subroutine_defaults()
Dmtypes.h1976 struct gl_uniform_storage **SubroutineUniformRemapTable; member