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Searched refs:TEXTURE_3D (Results 1 – 14 of 14) sorted by relevance

/external/deqp/external/openglcts/docs/specs/
DCTS_ARB_sparse_texture.txt121 * <target> is TEXTURE_3D, and <width>, <height>, or
123 * <target> is not TEXTURE_3D, and <width> or <height> is
128 MAX_SPARSE_3D_TEXTURE_SIZE_ARB when <target> is TEXTURE_3D, or
155 <target> is TEXTURE_3D,
174 <target> is TEXTURE_3D,
/external/mesa3d/docs/specs/
DMESA_texture_array.spec68 TEXTURE_2D_ARRAY, is added that functions identically to TEXTURE_3D in
256 TEXTURE_3D or TEXTURE_2D_ARRAY_EXT. ..."
270 target is the target, either TEXTURE_1D, TEXTURE_2D, TEXTURE_3D,
326 TEXTURE_3D, TEXTURE_1D_ARRAY, or TEXTURE_2D_ARRAY. Mipmap generation
376 TEXTURE_3D, TEXTURE_CUBE_MAP, TEXTURE_1D_ARRAY_EXT, and TEXTURE_2D_EXT,
383 TEXTURE_2D, TEXTURE_3D, TEXTURE_CUBE_MAP, TEXTURE_1D_ARRAY_EXT, or
392 TEXTURE_2D, TEXTURE_3D, TEXTURE_CUBE_MAP, TEXTURE_1D_ARRAY_EXT, or
398 either TEXTURE_1D, TEXTURE_2D, TEXTURE_3D, TEXTURE_CUBE_MAP,
412 In the initial state, TEXTURE_1D, TEXTURE_2D, TEXTURE_3D,
420 TEXTURE_2D, TEXTURE_3D, TEXTURE_CUBE_MAP, TEXTURE_1D_ARRAY_EXT, and
/external/swiftshader/src/OpenGL/libGLESv2/
DResourceManager.h40 TEXTURE_3D, enumerator
DResourceManager.cpp303 else if(type == TEXTURE_3D) in checkTextureAllocation()
DContext.cpp1684 return static_cast<Texture3D*>(getSamplerTexture(mState.activeSampler, TEXTURE_3D)); in getTexture3D()
1716 case TEXTURE_3D: return mTexture3DZero; in getSamplerTexture()
2160 *params = mState.samplerTexture[TEXTURE_3D][mState.activeSampler].name(); in getIntegerv()
3261 device->setTextureLevel(sampler, 0, mipmapLevel, surface, sw::TEXTURE_3D); in applyTexture()
DProgram.cpp1764 case GL_SAMPLER_3D_OES: samplersVS[index].textureType = TEXTURE_3D; break; in defineUniform()
1800 case GL_SAMPLER_3D_OES: samplersPS[index].textureType = TEXTURE_3D; break; in defineUniform()
DlibGLESv2.cpp326 context->bindTexture(TEXTURE_3D, texture); in BindTexture()
/external/swiftshader/src/Renderer/
DSampler.hpp74 TEXTURE_3D, enumerator
DSampler.cpp401 return textureType == TEXTURE_3D || textureType == TEXTURE_2D_ARRAY; in hasVolumeTexture()
/external/swiftshader/src/Shader/
DSamplerCore.cpp105 if(state.textureType != TEXTURE_3D) in sampleTexture()
316 if(state.textureType != TEXTURE_3D) in sampleTexture()
639 if(state.addressingModeW == ADDRESSING_BORDER && state.textureType == TEXTURE_3D) in sampleFilter()
658 (state.addressingModeW == ADDRESSING_BORDER && state.textureType == TEXTURE_3D)) in sampleFilter()
733 if(state.textureType != TEXTURE_3D) in sampleQuad()
1111 if(state.addressingModeW == ADDRESSING_BORDER && state.textureType == TEXTURE_3D) in sampleFloatFilter()
1130 (state.addressingModeW == ADDRESSING_BORDER && state.textureType == TEXTURE_3D)) in sampleFloatFilter()
1203 if(state.textureType != TEXTURE_3D) in sampleFloat()
2590 return (state.textureType == TEXTURE_3D) || (state.textureType == TEXTURE_2D_ARRAY); in hasThirdCoordinate()
/external/mesa3d/src/mesa/main/
Dtextureview.c398 RETURN_IF_SUPPORTED(TEXTURE_3D); in target_valid()
/external/deqp/modules/gles31/functional/
Des31fGeometryShaderTests.cpp5025 TEXTURE_3D, in iterate() enumerator
5041 { "3D", "3D texture", true, TEXTURE_3D }, in iterate()
5063 if (textureTypes[ndx].type == TEXTURE_3D || textureTypes[ndx].type == TEXTURE_3D_LAYER) in iterate()
5070 if (textureTypes[ndx].type == TEXTURE_3D) in iterate()
/external/swiftshader/src/D3D8/
DDirect3DDevice8.cpp4825 renderer->setTextureLevel(stage, 0, mipmapLevel, volume, sw::TEXTURE_3D); in bindTextures()
/external/swiftshader/src/D3D9/
DDirect3DDevice9.cpp6171 renderer->setTextureLevel(sampler, 0, mipmapLevel, volume, sw::TEXTURE_3D); in bindTextures()