/external/deqp/external/openglcts/docs/specs/ |
D | CTS_ARB_sparse_texture.txt | 121 * <target> is TEXTURE_3D, and <width>, <height>, or 123 * <target> is not TEXTURE_3D, and <width> or <height> is 128 MAX_SPARSE_3D_TEXTURE_SIZE_ARB when <target> is TEXTURE_3D, or 155 <target> is TEXTURE_3D, 174 <target> is TEXTURE_3D,
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/external/mesa3d/docs/specs/ |
D | MESA_texture_array.spec | 68 TEXTURE_2D_ARRAY, is added that functions identically to TEXTURE_3D in 256 TEXTURE_3D or TEXTURE_2D_ARRAY_EXT. ..." 270 target is the target, either TEXTURE_1D, TEXTURE_2D, TEXTURE_3D, 326 TEXTURE_3D, TEXTURE_1D_ARRAY, or TEXTURE_2D_ARRAY. Mipmap generation 376 TEXTURE_3D, TEXTURE_CUBE_MAP, TEXTURE_1D_ARRAY_EXT, and TEXTURE_2D_EXT, 383 TEXTURE_2D, TEXTURE_3D, TEXTURE_CUBE_MAP, TEXTURE_1D_ARRAY_EXT, or 392 TEXTURE_2D, TEXTURE_3D, TEXTURE_CUBE_MAP, TEXTURE_1D_ARRAY_EXT, or 398 either TEXTURE_1D, TEXTURE_2D, TEXTURE_3D, TEXTURE_CUBE_MAP, 412 In the initial state, TEXTURE_1D, TEXTURE_2D, TEXTURE_3D, 420 TEXTURE_2D, TEXTURE_3D, TEXTURE_CUBE_MAP, TEXTURE_1D_ARRAY_EXT, and
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | ResourceManager.h | 40 TEXTURE_3D, enumerator
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D | ResourceManager.cpp | 303 else if(type == TEXTURE_3D) in checkTextureAllocation()
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D | Context.cpp | 1684 return static_cast<Texture3D*>(getSamplerTexture(mState.activeSampler, TEXTURE_3D)); in getTexture3D() 1716 case TEXTURE_3D: return mTexture3DZero; in getSamplerTexture() 2160 *params = mState.samplerTexture[TEXTURE_3D][mState.activeSampler].name(); in getIntegerv() 3261 device->setTextureLevel(sampler, 0, mipmapLevel, surface, sw::TEXTURE_3D); in applyTexture()
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D | Program.cpp | 1764 case GL_SAMPLER_3D_OES: samplersVS[index].textureType = TEXTURE_3D; break; in defineUniform() 1800 case GL_SAMPLER_3D_OES: samplersPS[index].textureType = TEXTURE_3D; break; in defineUniform()
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D | libGLESv2.cpp | 326 context->bindTexture(TEXTURE_3D, texture); in BindTexture()
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/external/swiftshader/src/Renderer/ |
D | Sampler.hpp | 74 TEXTURE_3D, enumerator
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D | Sampler.cpp | 401 return textureType == TEXTURE_3D || textureType == TEXTURE_2D_ARRAY; in hasVolumeTexture()
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/external/swiftshader/src/Shader/ |
D | SamplerCore.cpp | 105 if(state.textureType != TEXTURE_3D) in sampleTexture() 316 if(state.textureType != TEXTURE_3D) in sampleTexture() 639 if(state.addressingModeW == ADDRESSING_BORDER && state.textureType == TEXTURE_3D) in sampleFilter() 658 (state.addressingModeW == ADDRESSING_BORDER && state.textureType == TEXTURE_3D)) in sampleFilter() 733 if(state.textureType != TEXTURE_3D) in sampleQuad() 1111 if(state.addressingModeW == ADDRESSING_BORDER && state.textureType == TEXTURE_3D) in sampleFloatFilter() 1130 (state.addressingModeW == ADDRESSING_BORDER && state.textureType == TEXTURE_3D)) in sampleFloatFilter() 1203 if(state.textureType != TEXTURE_3D) in sampleFloat() 2590 return (state.textureType == TEXTURE_3D) || (state.textureType == TEXTURE_2D_ARRAY); in hasThirdCoordinate()
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/external/mesa3d/src/mesa/main/ |
D | textureview.c | 398 RETURN_IF_SUPPORTED(TEXTURE_3D); in target_valid()
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/external/deqp/modules/gles31/functional/ |
D | es31fGeometryShaderTests.cpp | 5025 TEXTURE_3D, in iterate() enumerator 5041 { "3D", "3D texture", true, TEXTURE_3D }, in iterate() 5063 if (textureTypes[ndx].type == TEXTURE_3D || textureTypes[ndx].type == TEXTURE_3D_LAYER) in iterate() 5070 if (textureTypes[ndx].type == TEXTURE_3D) in iterate()
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/external/swiftshader/src/D3D8/ |
D | Direct3DDevice8.cpp | 4825 renderer->setTextureLevel(stage, 0, mipmapLevel, volume, sw::TEXTURE_3D); in bindTextures()
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/external/swiftshader/src/D3D9/ |
D | Direct3DDevice9.cpp | 6171 renderer->setTextureLevel(sampler, 0, mipmapLevel, volume, sw::TEXTURE_3D); in bindTextures()
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