Searched refs:TOTAL_IMAGE_UNITS (Results 1 – 4 of 4) sorted by relevance
82 TOTAL_IMAGE_UNITS = TEXTURE_IMAGE_UNITS + VERTEX_TEXTURE_IMAGE_UNITS, enumerator
441 Sampler sampler[TOTAL_IMAGE_UNITS];448 Resource *texture[TOTAL_IMAGE_UNITS];
120 Texture mipmap[TOTAL_IMAGE_UNITS];230 Resource *texture[TOTAL_IMAGE_UNITS];
357 for(int sampler = 0; sampler < TOTAL_IMAGE_UNITS; sampler++) in draw()1016 for(int i = 0; i < TOTAL_IMAGE_UNITS; i++) in finishRendering()2210 ASSERT(sampler < TOTAL_IMAGE_UNITS); in setTextureResource()2217 ASSERT(sampler < TOTAL_IMAGE_UNITS && face < 6 && level < MIPMAP_LEVELS); in setTextureLevel()