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Searched refs:TOTAL_IMAGE_UNITS (Results 1 – 4 of 4) sorted by relevance

/external/swiftshader/src/Main/
DConfig.hpp82 TOTAL_IMAGE_UNITS = TEXTURE_IMAGE_UNITS + VERTEX_TEXTURE_IMAGE_UNITS, enumerator
/external/swiftshader/src/Renderer/
DContext.hpp441 Sampler sampler[TOTAL_IMAGE_UNITS];
448 Resource *texture[TOTAL_IMAGE_UNITS];
DRenderer.hpp120 Texture mipmap[TOTAL_IMAGE_UNITS];
230 Resource *texture[TOTAL_IMAGE_UNITS];
DRenderer.cpp357 for(int sampler = 0; sampler < TOTAL_IMAGE_UNITS; sampler++) in draw()
1016 for(int i = 0; i < TOTAL_IMAGE_UNITS; i++) in finishRendering()
2210 ASSERT(sampler < TOTAL_IMAGE_UNITS); in setTextureResource()
2217 ASSERT(sampler < TOTAL_IMAGE_UNITS && face < 6 && level < MIPMAP_LEVELS); in setTextureLevel()