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Searched refs:TRANSPARENCY_ALPHA_TO_COVERAGE (Results 1 – 8 of 8) sorted by relevance

/external/swiftshader/src/Renderer/
DContext.hpp275 TRANSPARENCY_ALPHA_TO_COVERAGE, enumerator
277 TRANSPARENCY_LAST = TRANSPARENCY_ALPHA_TO_COVERAGE
DRenderer.cpp497 if(pixelState.transparencyAntialiasing == TRANSPARENCY_ALPHA_TO_COVERAGE) in draw()
2778 case 1: transparencyAntialiasing = TRANSPARENCY_ALPHA_TO_COVERAGE; break; in updateConfiguration()
/external/swiftshader/src/D3D9/
DDirect3DDevice9.cpp3635 renderer->setTransparencyAntialiasing(sw::TRANSPARENCY_ALPHA_TO_COVERAGE); in SetRenderState()
3739 renderer->setTransparencyAntialiasing(sw::TRANSPARENCY_ALPHA_TO_COVERAGE); in SetRenderState()
/external/swiftshader/src/Shader/
DPixelProgram.cpp557 else if(state.transparencyAntialiasing == TRANSPARENCY_ALPHA_TO_COVERAGE) in alphaTest()
DPixelPipeline.cpp284 else if(state.transparencyAntialiasing == TRANSPARENCY_ALPHA_TO_COVERAGE) in alphaTest()
/external/swiftshader/src/OpenGL/libGL/
DContext.cpp1881 device->setTransparencyAntialiasing(sw::TRANSPARENCY_ALPHA_TO_COVERAGE); in applyState()
/external/swiftshader/src/OpenGL/libGLES_CM/
DContext.cpp1905 device->setTransparencyAntialiasing(sw::TRANSPARENCY_ALPHA_TO_COVERAGE); in applyState()
/external/swiftshader/src/OpenGL/libGLESv2/
DContext.cpp2972 device->setTransparencyAntialiasing(sw::TRANSPARENCY_ALPHA_TO_COVERAGE); in applyState()