Searched refs:TexCoord0 (Results 1 – 11 of 11) sorted by relevance
/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | Context.cpp | 214 setVertexAttrib(sw::TexCoord0 + i, 0.0f, 0.0f, 0.0f, 1.0f); in Context() 1196 params[i] = mState.vertexAttribute[sw::TexCoord0].mCurrentValue[i]; in getFloatv() 1404 …case GL_TEXTURE_COORD_ARRAY_SIZE: *params = mState.vertexAttribute[sw::TexCoord0 + mSta… in getIntegerv() 1405 …case GL_TEXTURE_COORD_ARRAY_TYPE: *params = mState.vertexAttribute[sw::TexCoord0 + mSta… in getIntegerv() 1406 …case GL_TEXTURE_COORD_ARRAY_STRIDE: *params = mState.vertexAttribute[sw::TexCoord0 + mSta… in getIntegerv() 1407 …case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING: *params = mState.vertexAttribute[sw::TexCoord0 + mSta… in getIntegerv() 1423 …case GL_TEXTURE_COORD_ARRAY_POINTER: *params = mState.vertexAttribute[sw::TexCoord0 + mState.acti… in getPointerv() 2838 VertexAttribute oldTexCoord0Attribute = mState.vertexAttribute[sw::TexCoord0]; in drawTexture() 2859 mState.vertexAttribute[sw::TexCoord0] = oldTexCoord0Attribute; in drawTexture() 3415 mState.vertexAttribute[sw::TexCoord0 + clientTexture].mArrayEnabled = enable; in setTextureCoordArrayEnabled() [all …]
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D | libGLES_CM.cpp | 1255 …case GL_TEXTURE_COORD_ARRAY: context->setVertexAttribArrayEnabled(sw::TexCoord0 + (texture - GL_T… in DisableClientState() 1392 …case GL_TEXTURE_COORD_ARRAY: context->setVertexAttribArrayEnabled(sw::TexCoord0 + (texture - GL_T… in EnableClientState() 3040 context->setVertexAttrib(sw::TexCoord0 + (target - GL_TEXTURE0), s, t, r, q); in MultiTexCoord4f() 3643 VertexAttribPointer(sw::TexCoord0 + (texture - GL_TEXTURE0), size, type, false, stride, pointer); in TexCoordPointer()
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/external/swiftshader/src/OpenGL/libGL/ |
D | Context.cpp | 189 mState.vertexAttribute[sw::TexCoord0].mCurrentValue[0] = 0.0f; in Context() 190 mState.vertexAttribute[sw::TexCoord0].mCurrentValue[1] = 0.0f; in Context() 191 mState.vertexAttribute[sw::TexCoord0].mCurrentValue[2] = 0.0f; in Context() 192 mState.vertexAttribute[sw::TexCoord0].mCurrentValue[3] = 1.0f; in Context() 3441 v.T0.x = mState.vertexAttribute[sw::TexCoord0].mCurrentValue[0]; in position() 3442 v.T0.y = mState.vertexAttribute[sw::TexCoord0].mCurrentValue[1]; in position() 3443 v.T0.z = mState.vertexAttribute[sw::TexCoord0].mCurrentValue[2]; in position() 3444 v.T0.w = mState.vertexAttribute[sw::TexCoord0].mCurrentValue[3]; in position() 3477 setVertexAttribState(sw::TexCoord0, 0, 2, GL_FLOAT, false, sizeof(InVertex), &vertex[0].T0); in end() 3483 mState.vertexAttribute[sw::TexCoord0].mArrayEnabled = true; in end()
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D | libGL.cpp | 5918 …case GL_TEXTURE_COORD_ARRAY: context->setVertexAttribArrayEnabled(sw::TexCoord0 + (texture - GL_TE… in glDisableClientState() 5964 …case GL_TEXTURE_COORD_ARRAY: context->setVertexAttribArrayEnabled(sw::TexCoord0 + (texture - GL_TE… in glEnableClientState() 7313 context->setVertexAttrib(sw::TexCoord0/* + texture*/, s, t, 0.0f, 1.0f); in glTexCoord2f() 7432 …glVertexAttribPointer(sw::TexCoord0 + (texture - GL_TEXTURE0), size, type, false, stride, pointer); in glTexCoordPointer() 7718 context->setVertexAttrib(sw::TexCoord0 + (texture - GL_TEXTURE0), s, t, 0.0f, 1.0f); in glMultiTexCoord2f()
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/external/swiftshader/src/Shader/ |
D | VertexPipeline.cpp | 554 Vector4f &&varying = v[TexCoord0 + i]; in processTextureCoordinate() 564 Vector4f &&varying = v[TexCoord0 + i]; in processTextureCoordinate() 571 if(state.input[TexCoord0 + i]) in processTextureCoordinate() 573 switch(state.input[TexCoord0 + i].count) in processTextureCoordinate()
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D | VertexProgram.cpp | 644 o[T0 + i].x = v[TexCoord0 + i].x; in passThrough() 645 o[T0 + i].y = v[TexCoord0 + i].y; in passThrough() 646 o[T0 + i].z = v[TexCoord0 + i].z; in passThrough() 647 o[T0 + i].w = v[TexCoord0 + i].w; in passThrough()
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/external/swiftshader/src/Renderer/ |
D | Context.hpp | 45 TexCoord0 = 7, enumerator
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D | Context.cpp | 575 …hasTexture = hasTexture || (component < input[TexCoord0 + textureStage[coordinate].texCoordIndex].… in texCoordActive()
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D | VertexProcessor.cpp | 1059 if(context->input[TexCoord0 + i]) in update()
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/external/swiftshader/src/D3D8/ |
D | Direct3DDevice8.cpp | 4455 …renderer->setInputStream(sw::TexCoord0 + i, attribute.define(buffer, sw::STREAMTYPE_FLOAT, 1 + (1 … in bindStreams() 4546 case D3DVSDE_TEXCOORD0: renderer->setInputStream(sw::TexCoord0, attribute); break; in bindStreams()
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/external/swiftshader/src/D3D9/ |
D | Direct3DDevice9.cpp | 5826 …case D3DDECLUSAGE_TEXCOORD: renderer->setInputStream(sw::TexCoord0 + index, attribute); … in bindVertexStreams()
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