Searched refs:UniformHash (Results 1 – 8 of 8) sorted by relevance
346 if (shProg->UniformHash) { in _mesa_clear_shader_program_data()347 string_to_uint_map_dtor(shProg->UniformHash); in _mesa_clear_shader_program_data()348 shProg->UniformHash = NULL; in _mesa_clear_shader_program_data()
2845 struct string_to_uint_map *UniformHash; member
1228 parcel_out_uniform_storage parcel(prog, prog->UniformHash, in link_assign_uniform_storage()1283 if (prog->UniformHash != NULL) { in link_assign_uniform_locations()1284 prog->UniformHash->clear(); in link_assign_uniform_locations()1286 prog->UniformHash = new string_to_uint_map; in link_assign_uniform_locations()1297 count_uniform_size uniform_size(prog->UniformHash, hiddenUniforms); in link_assign_uniform_locations()
144 shProg->UniformHash = NULL; in _mesa_clear_shader_program_data()
40 if (prog->UniformHash->get(id, name)) in get_storage()
113 prog->UniformHash = new string_to_uint_map; in establish_uniform_storage()134 prog->UniformHash->put(index_to_set, in establish_uniform_storage()
185 bool found = shader_program->UniformHash->get(val, uniform->name); in st_nir_assign_uniform_locations()
2436 this->shader_program->UniformHash->get(location, in visit_field()2506 shader_program->UniformHash->get(location, params->Parameters[i].Name); in _mesa_associate_uniform_storage()