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Searched refs:VARYING_BIT_LAYER (Results 1 – 7 of 7) sorted by relevance

/external/mesa3d/src/mesa/drivers/dri/i965/
Dgen6_sf_state.c73 if (!(vue_map->slots_valid & VARYING_BIT_LAYER)) in get_attr_override()
181 (VARYING_BIT_LAYER | VARYING_BIT_VIEWPORT); in calculate_attr_overrides()
Dbrw_vue_map.c90 slots_valid &= ~(VARYING_BIT_LAYER | VARYING_BIT_VIEWPORT); in brw_compute_vue_map()
Dbrw_fs_visitor.cpp595 VARYING_BIT_LAYER | VARYING_BIT_VIEWPORT | VARYING_BIT_PSIZ; in emit_urb_writes()
704 if (vue_map->slots_valid & VARYING_BIT_LAYER) in emit_urb_writes()
Dbrw_vec4_visitor.cpp1255 if (prog_data->vue_map.slots_valid & VARYING_BIT_LAYER) { in emit_psiz_and_flags()
Dbrw_fs.cpp1455 nir->info->inputs_read & (VARYING_BIT_LAYER | VARYING_BIT_VIEWPORT); in calculate_urb_setup()
/external/mesa3d/src/compiler/
Dshader_enums.h294 #define VARYING_BIT_LAYER BITFIELD64_BIT(VARYING_SLOT_LAYER) macro
/external/mesa3d/src/intel/vulkan/
DgenX_pipeline.c901 !(last->vue_map.slots_valid & VARYING_BIT_LAYER);