Searched refs:VERTEX_RTAI_SLOT (Results 1 – 2 of 2) sorted by relevance
766 pa.Assemble(VERTEX_RTAI_SLOT, vRtai); in BinTriangles()985 pa.Assemble(VERTEX_RTAI_SLOT, &vRtai); in BinPoints()1126 pa.Assemble(VERTEX_RTAI_SLOT, vRtai); in BinPoints()1358 pa.Assemble(VERTEX_RTAI_SLOT, vRtai); in BinPostSetupLines()
183 #define VERTEX_RTAI_SLOT 33 // GS writes RenderTargetArrayIndex here macro