Searched refs:VerticesOut (Results 1 – 6 of 6) sorted by relevance
1672 linked_shader->info.TessCtrl.VerticesOut = 0; in link_tcs_out_layout_qualifiers()1690 if (shader->info.TessCtrl.VerticesOut != 0) { in link_tcs_out_layout_qualifiers()1691 if (linked_shader->info.TessCtrl.VerticesOut != 0 && in link_tcs_out_layout_qualifiers()1692 linked_shader->info.TessCtrl.VerticesOut != in link_tcs_out_layout_qualifiers()1693 shader->info.TessCtrl.VerticesOut) { in link_tcs_out_layout_qualifiers()1696 linked_shader->info.TessCtrl.VerticesOut, in link_tcs_out_layout_qualifiers()1697 shader->info.TessCtrl.VerticesOut); in link_tcs_out_layout_qualifiers()1700 linked_shader->info.TessCtrl.VerticesOut = in link_tcs_out_layout_qualifiers()1701 shader->info.TessCtrl.VerticesOut; in link_tcs_out_layout_qualifiers()1709 if (linked_shader->info.TessCtrl.VerticesOut == 0) { in link_tcs_out_layout_qualifiers()[all …]
1714 shader->info.TessCtrl.VerticesOut = 0; in set_shader_inout_layout()1726 shader->info.TessCtrl.VerticesOut = vertices; in set_shader_inout_layout()1748 shader->info.Geom.VerticesOut = -1; in set_shader_inout_layout()1762 shader->info.Geom.VerticesOut = qual_max_vertices; in set_shader_inout_layout()
93 shader->info.Geom.VerticesOut = -1; in _mesa_init_shader()
724 info.Geom.VerticesOut; in get_programiv()826 info.TessCtrl.VerticesOut; in get_programiv()2185 dst->info.tess.tcs_vertices_out = dst_sh->info.TessCtrl.VerticesOut; in _mesa_copy_linked_program_data()2199 dst->info.gs.vertices_out = dst_sh->info.Geom.VerticesOut; in _mesa_copy_linked_program_data()
2270 GLint VerticesOut; member2299 GLint VerticesOut; member
385 _LinkedShaders[MESA_SHADER_TESS_CTRL]->info.TessCtrl.VerticesOut; in brw_tcs_precompile()