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Searched refs:WINDOW_WIDTH (Results 1 – 7 of 7) sorted by relevance

/external/autotest/client/deps/glbench/src/
Dwindowmanagercompositingtest.cc14 const float kScreenScaleFactor = 1e6f * (WINDOW_WIDTH * WINDOW_HEIGHT) /
38 uint32_t texture_base_[WINDOW_HEIGHT*WINDOW_WIDTH];
39 uint32_t texture_update_[WINDOW_HEIGHT*WINDOW_WIDTH];
58 RunTest(this, testname, kScreenScaleFactor, WINDOW_WIDTH, WINDOW_HEIGHT, true); in Run()
361 for (int x = 0; x < WINDOW_WIDTH; x++) { in InitBaseTexture()
363 texture_base_[y*WINDOW_WIDTH+x] = 0x80808080; in InitBaseTexture()
378 WINDOW_WIDTH, WINDOW_HEIGHT, 0, in LoadTexture()
Dxlib_window.cc18 GLint g_width = WINDOW_WIDTH;
Dmain.h121 #define WINDOW_WIDTH 512 macro
Dwaffle_stuff.cc14 GLint g_width = WINDOW_WIDTH;
/external/swiftshader/third_party/PowerVR_SDK/Examples/Beginner/01_HelloAPI/OGLES2/
DOGLES2HelloAPI_Windows.cpp31 #define WINDOW_WIDTH 640 macro
173 unsigned int nWidth = WINDOW_WIDTH; in WinMain()
DOGLES2HelloAPI_LinuxX11.cpp36 #define WINDOW_WIDTH 800 macro
185 WINDOW_WIDTH, // The width of the window in CreateNativeWindow()
/external/autotest/client/deps/nvmap_compactor/src/
Dnvmap_carveout_compactor.c32 #define WINDOW_WIDTH 1024 macro
743 int x = 0, y = 0, width = WINDOW_WIDTH, height = WINDOW_HEIGHT; in main()