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Searched refs:_BaseColor (Results 1 – 7 of 7) sorted by relevance

/external/mesa3d/src/mesa/tnl/
Dt_vb_lighttmp.h52 GLfloat (*base)[3] = ctx->Light._BaseColor; in TAG()
239 GLfloat (*base)[3] = ctx->Light._BaseColor; in TAG()
471 ACC_3V(base[0], ctx->Light._BaseColor[0] ); in TAG()
476 ACC_3V(base[1], ctx->Light._BaseColor[1]); in TAG()
577 COPY_3V(sum[0], ctx->Light._BaseColor[0]); in TAG()
579 COPY_3V(sum[1], ctx->Light._BaseColor[1]); in TAG()
/external/mesa3d/src/mesa/main/
Dlight.c646 COPY_3V( ctx->Light._BaseColor[0], mat[MAT_ATTRIB_FRONT_EMISSION] ); in _mesa_update_material()
647 ACC_SCALE_3V( ctx->Light._BaseColor[0], mat[MAT_ATTRIB_FRONT_AMBIENT], in _mesa_update_material()
652 COPY_3V( ctx->Light._BaseColor[1], mat[MAT_ATTRIB_BACK_EMISSION] ); in _mesa_update_material()
653 ACC_SCALE_3V( ctx->Light._BaseColor[1], mat[MAT_ATTRIB_BACK_AMBIENT], in _mesa_update_material()
Drastpos.c126 /*const*/ GLfloat (*base)[3] = ctx->Light._BaseColor; in shade_rastpos()
Dmtypes.h651 GLfloat _BaseColor[2][3]; member
/external/mesa3d/src/mesa/x86/
Dgen_matypes.c130 OFFSET( "CTX_LIGHT_BASE_COLOR ", struct gl_context, Light._BaseColor ); in main()
/external/mesa3d/src/mesa/drivers/dri/nouveau/
Dnv20_state_tnl.c254 COPY_3V(c_scene, ctx->Light._BaseColor[side]); in nv20_emit_material_ambient()
Dnv10_state_tnl.c337 COPY_3V(c_scene, ctx->Light._BaseColor[0]); in nv10_emit_material_ambient()