Searched refs:_ColorReadBufferIndex (Results 1 – 9 of 9) sorted by relevance
146 fb->_ColorReadBufferIndex = BUFFER_BACK_LEFT; in _mesa_initialize_window_framebuffer()153 fb->_ColorReadBufferIndex = BUFFER_FRONT_LEFT; in _mesa_initialize_window_framebuffer()184 fb->_ColorReadBufferIndex = BUFFER_COLOR0; in _mesa_initialize_user_framebuffer()633 if (fb->_ColorReadBufferIndex == -1 || in update_color_read_buffer()640 assert(fb->_ColorReadBufferIndex >= 0); in update_color_read_buffer()641 assert(fb->_ColorReadBufferIndex < BUFFER_COUNT); in update_color_read_buffer()643 = fb->Attachment[fb->_ColorReadBufferIndex].Renderbuffer; in update_color_read_buffer()921 return rfb->Attachment[rfb->_ColorReadBufferIndex].Renderbuffer; in _mesa_get_read_renderbuffer_for_format()975 return fb->_ColorReadBufferIndex == BUFFER_FRONT_LEFT; in _mesa_is_front_buffer_reading()
729 fb->_ColorReadBufferIndex = bufferIndex; in _mesa_readbuffer()
3308 GLint _ColorReadBufferIndex; /* -1 = None */ member
731 if ((fb->_ColorReadBufferIndex == BUFFER_FRONT_LEFT || in st_ReadBuffer()732 fb->_ColorReadBufferIndex == BUFFER_FRONT_RIGHT) && in st_ReadBuffer()733 fb->Attachment[fb->_ColorReadBufferIndex].Type == GL_NONE) { in st_ReadBuffer()735 st_manager_add_color_renderbuffer(st, fb, fb->_ColorReadBufferIndex); in st_ReadBuffer()
176 &readFB->Attachment[readFB->_ColorReadBufferIndex]; in st_BlitFramebuffer()
155 readAtt = &readFb->Attachment[readFb->_ColorReadBufferIndex]; in blit_nearest()518 &readFb->Attachment[readFb->_ColorReadBufferIndex]; in blit_linear()
578 rb = fb->Attachment[fb->_ColorReadBufferIndex].Renderbuffer; in map_readbuffer()
402 fb->_ColorReadBufferIndex == BUFFER_FRONT_LEFT); in validate_framebuffer()
609 int att_index = do_depth ? BUFFER_DEPTH : readFb->_ColorReadBufferIndex; in blitframebuffer_texture()