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Searched refs:__GLX_BEGIN_VARIABLE_LARGE (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/glx/
Dindirect_texture_compression.c117 __GLX_BEGIN_VARIABLE_LARGE(rop, cmdlen + 4); in CompressedTexImage1D2D()
177 __GLX_BEGIN_VARIABLE_LARGE(rop, cmdlen + 4); in CompressedTexSubImage1D2D()
250 __GLX_BEGIN_VARIABLE_LARGE(X_GLrop_CompressedTexImage3D, cmdlen + 4); in __indirect_glCompressedTexImage3D()
328 __GLX_BEGIN_VARIABLE_LARGE(X_GLrop_CompressedTexSubImage3D, cmdlen + 4); in __indirect_glCompressedTexSubImage3D()
Drender2.c81 __GLX_BEGIN_VARIABLE_LARGE(X_GLrop_Map1d, cmdlen + 4); in __indirect_glMap1d()
148 __GLX_BEGIN_VARIABLE_LARGE(X_GLrop_Map1f, cmdlen + 4); in __indirect_glMap1f()
216 __GLX_BEGIN_VARIABLE_LARGE(X_GLrop_Map2d, cmdlen + 4); in __indirect_glMap2d()
296 __GLX_BEGIN_VARIABLE_LARGE(X_GLrop_Map2f, cmdlen + 4); in __indirect_glMap2f()
Dpackrender.h83 #define __GLX_BEGIN_VARIABLE_LARGE(opcode,size) \ macro